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- 34 - Communication, Cultural and Media Studies, Library and Information Management
- Submitting institution
- King's College London
- Unit of assessment
- 34 - Communication, Cultural and Media Studies, Library and Information Management
- Summary impact type
- Societal
- Is this case study continued from a case study submitted in 2014?
- No
1. Summary of the impact
Changes in UK media policy and new patterns of migration across Europe raise urgent questions about how children’s screen content is funded and who it represents. Addressing these issues, King’s research has informed debates and decisions about how public service content for children in the UK should be funded and how producers represent children affected by forced migration. King’s research on funding practices in North America, Australasia and Europe has influenced the policy positions of leading advocacy organisations – the Children’s Media Foundation and Voice of the Listener and Viewer – and shaped funding criteria adopted by the British Film Institute for its new Young Audiences Content Fund. King’s research on European screen content about and for Arab children in an era of forced migration has changed how producers represent Arab and other under-represented children: impacting commissioning, production and funding.
2. Underpinning research
The impact presented in this case study derives from two closely interrelated strands of research: Funding Children’s Screen Content and Developing Screen Content about and for Arabic-Speaking Children in Europe.
Funding children’s screen content
The 2003 Communications Act removed children’s screen content quotas on commercial public service broadcasting (PSB) in the UK. This led to a decline in commissions and funding by the BBC and commercial PSBs (ITV, Channel 4, Channel 5), raising doubts about the continued availability of UK-originated children’s content. In this context, the launch of the Department for Digital, Culture, Media and Sport’s (DCMS) Public Service Broadcasting Contestable Fund Consultation (20/12/2016 – 19/10/2018) meant a range of industry stakeholders had an urgent need for research to inform their responses. This particularly concerned ‘contestable funding’, where producers apply for public funds from independent bodies that operate separately from broadcasting institutions. Responding to this situation, King’s research investigated alternative funding arrangements for supporting public service children’s content internationally, to provide new perspectives with which to inform media policy and practice in the UK. Based on industry interviews and policy analysis, King’s research on funding children’s screen content demonstrated:
The distinctive market failure characteristics of domestically-produced children’s screen content in six countries in North America, Australasia and Europe, each of which necessitate policy interventions. [1,2]
Key aspects of best practice for operating a specific fund supporting children’s screen content, by comparing and contrasting the different organisational procedures and criteria for funds of this kind in six countries. [1]
That to be effective, separate funds to support children’s content in Australia, Canada, Denmark, France, Ireland and New Zealand almost always require other interventions – including output and investment quotas, industry levies and tax breaks – and do not necessarily lead to greater diversity of provision or a greater range of content for children. [1,3]
Developing screen content for Arabic-speaking children in Europe
As part of an Arts and Humanities Research Council (AHRC) funded project led by King’s (PI, Post-Doc) with the University of Westminster (Co-investigator), the team’s research on children’s media in the Arab world [5] was used as the focus for discussions with European screen practitioners and children’s media advocates about the media needs, wants and experiences of Arabic-speaking migrant children. The project created a space for dialogue with Arab experts, resulting in new research findings generated via co-produced insights from three workshops in Manchester, Copenhagen and Munich between December 2017 and May 2018. In these workshops, participants discussed 35 examples of European children’s content featuring Arab children and issues concerning diversity and migration. The findings are published in a report [4], book [6] and journal article [7]. The research:
Demonstrated the distinctive children’s media landscape that young Arab migrants in Europe have grown up with, where they rarely see other Arab children on screen. [4,5,6]
Identified the ethical considerations involved in enabling children with migration backgrounds to identify with children on screen, without being intrusive. [4,6,7]
Revealed the advantages of weaving diversity issues into engaging storytelling. [4,6,7]
Demonstrated ways to avoid tokenism and victimhood through attention to scripting, casting and exploring experiences that children from all backgrounds can relate to. [4,6,7]
Documented the value of foregrounding children’s perspectives in the development of screen content, where children with migration backgrounds are consulted about their representation and speak for themselves. [4,7]
3. References to the research
Steemers, J. (2017). International perspectives on the funding of public service media content for children. Media International Australia, 163(1), 42–55. doi:10.1177/1329878X17693934.
Steemers, J. (2017). Public service broadcasting, children’s television, and market failure: the case of the United Kingdom. International Journal on Media Management, 19(4), 298–314. doi:10.1080/14241277.2017.1402182.
Steemers, J. (2017). Industry engagement with policy on public service television for children. Media Industries Journal, 4(1), 1–16. doi:10.3998/mij.15031809.0004.107.
Steemers, J., Sakr, N. and Singer, C. (2018). Facilitating Arab-European Dialogue: Consolidated Report on an AHRC Project for Impact and Engagement: Children's Screen Content in an Era of Forced Migration. London: King’s College London.
Sakr, N. and Steemers J. (Eds.) (2017). Children’s TV and Digital Media in the Arab World: Childhood, Screen Culture and Education. London/New York: IB Tauris.
Sakr, N. and Steemers, J. (2019). Screen Media for Arab and European Children: Production and Policy Encounters in the Multiplatform Era. London: Palgrave Macmillan. doi:10.1007/978-3-030-25658-6.
Singer, C., Steemers, J. and Sakr, N. (2019). Representing childhood and forced migration: narratives of borders and belonging in European screen content for children. Jeunesse: Young People, Texts, Cultures, 11(2), 202–224. doi:10.1353/jeu.2019.0023.
4. Details of the impact
King’s research has informed how public service content for children in the UK is funded
Since 2017, King’s research has influenced debate on how UK public service content for children should be funded. This culminated in directly informing the funding criteria adopted by the British Film Institute’s (BFI) Young Audiences Content Fund (YACF). Launched in April 2019, the YACF is now a major contributor to the funding of children’s content in the UK, responsible for £57 million of funding over three years. In its first year it awarded £12.5 million to 17 productions and 59 development projects in accordance with guidelines that were directly influenced by King’s research. At its launch, Steemers was appointed as Chair of the YACF Steering Group of content producers, in recognition of the centrality of her research to YACF and its development.
King’s research on the best practices for operating a fund – comparing and contrasting organisational procedures and funding criteria in other countries [1,2] – directly informed the BFI’s 2019 draft guidelines for running the YACF as a three-year pilot fund to stimulate the provision and plurality of programming for children. BFI’s Head of Operations, Partners and Projects explains that the research made “a critical difference to the BFI’s knowledge and approach to the YACF guidelines in taking account of market failure and experiences in other countries, along with the operational set up of the fund” [A]. Further explaining the impact on the establishment of the Fund, she states, “King’s research about how contestable funds operate in Ireland, New Zealand and Denmark, in particular gave the BFI real insights into what would work for a specialised children’s fund in the UK. The research was really helpful in pinpointing what didn’t work in these countries, and this allowed the BFI to shape our funding priorities and the YACF guidelines more clearly around quality, innovation, diverse representation, new voices, and plurality of provision in ways that were not always reflected in other funds, but met the YACF’s public service obligations, including for content that the market would not otherwise support – such as content for older children, drama and factual shows.” In these ways, the research was “immeasurably influential in our setting up the Young Audiences Content Fund.” [A]
In the years leading up to the creation of the YACF, King’s research directly influenced leading advocacy organisations feeding into policy debates over the funding of children’s content: the Children’s Media Foundation (CMF) and Voice of the Listener and Viewer (VLV). Steemers acted as an expert advisor to both. Key research findings – on how contestable funding without clear criteria does not guarantee greater diversity in provision or greater programme range [1,3] – were used by the CMF and VLV in their submissions to the DCMS Public Service Broadcasting Contestable Fund Consultation [B]. This directly influenced the creation and design of the BFI’s YACF. Using King’s findings about the distinctive market failure characteristics of children’s content and the efficacy of contestable funds in Ireland and New Zealand [1,2], VLV’s DCMS submission argued that any potential fund in the UK should concentrate on “less established producers, non-animated content and content for older children to promote more diverse content for children, which would not otherwise be commissioned” [B]. VLV’s Chair explains that the research was vital in “helping to formulate VLV’s arguments, which were later adopted as priorities for the YACF’s eventual operation.” Without King’s research, the VLV “would not have been able to assess funding in other countries, and its recommendations to the DCMS and British Film Institute would have been less effective in helping to shape the YACF’s eventual framework” [B].
CMF’s Director explains that King’s research on funding in other markets “helped CMF thinking on alternative funding, and what needed to be prioritised” [C]. Based on King’s insights into market failure and contestable funding in other countries, CMF’s submission to the DCMS also “took the position that the fund shouldn’t just benefit large scale international animation series and that there was a strong argument for addressing market failure, for example in underserved genres, in content for older children and encouraging new players to enter the market.” CMF highlighted these priorities, which were “reflected in the YACF’s guidelines as developed at the BFI.” [C] CMF’s Director adds that without King’s findings, “CMF would not have had the overview of public funding mechanisms in other countries, and its evidence to the DCMS would have been less convincing in helping to frame how the YACF should operate to ensure engagement from broadcasters” [C]. For CMF, the findings “significantly assisted in delivering the priorities of plurality of supply and a diverse range of content.” [C]
King’s research has influenced how producers of screen content portray under-represented children: enabling new approaches to challenging harmful stereotypes
Due to King’s research, six production companies/broadcasters based in the UK, Germany and the US have each adopted new approaches to ethics, diversity, children’s perspectives and the avoidance of stereotypes – reshaping screen content reaching children and families across Europe and Arabic-speaking countries on multiple platforms.
These producers have directly used King’s research to inform their work for children, impacting current and recent productions, development work, new commissions and funding applications. The six companies/broadcasters include experienced independent producers working for the BBC (Adastra Development, Three Stones Media) and Channel 5 (Adastra Development), German public broadcasters ZDF and KiKa (Imago TV), internationally active content providers seeking to reach young Arab audiences (BBC Media Action) and children in conflict areas (Sesame Workshop). The ultimate research beneficiaries are the many children who watch and engage with these companies’ content in Europe and the Arab world.
Each of these six companies/broadcasters attended one or more of the workshops held in Manchester (2017), Copenhagen (2018) and Munich (2018) as part of the King’s led AHRC-funded project on screen content for migration-experienced Arab children. Initial impact was signalled in surveys of 76 participants at the workshops, with 75% stating that the workshops definitely changed their minds about content addressing Arabic-speaking children [D]. According to the Managing Director of Adastra Development, a Cambridgeshire production company established in 2005, King’s findings on ethical considerations, children’s perspectives and avoiding tokenism (4, 6, 7) “clearly influenced our decision-making in terms of voices used for development, but also the characters, stories and the nature of the world we presented in our work. The fact that refugee children rarely see anything of their experiences reflected in work designed for their age group was something we very much took on board and will take with us in all future work” [E].
Adastra, who have scripted and produced content for all the UK’s children’s channels, used King’s research (4, 6, 7) to inform an Arts Council England project in 2018 with Peterborough Museum, Peterborough Syrian Refugee Action Group and Peterborough Asylum and Refugee Community Association. The findings were used to address diversity and inclusion in drama/puppetry workshops for ethnically diverse children aged 4–7 in Peterborough schools. This successful approach was then carried forward in 2019 into development of a new Channel 5 commission, Mimi’s World (in production), a 52-episode pre-school soap. According to Adastra, King’s research directly influenced their plans to work with children with forced migration experience, “to feed their ideas into development”, and informed and extended the company’s view that “aspiration, not victimhood was an important part” of what children should see represented on screen [E].
London-based production company Three Stones Media used King’s research on diversity and representation in children’s screen content, and the importance of children’s perspectives (4, 6, 7), to inform production. According to its company director, the casting process of series three of ethnically diverse pre-school soap Apple Tree House “benefited hugely from concerns about the underrepresentation of Arab characters” with the research bringing “more formal rigour to explore aspects of diversity and inclusion that previously we had only been able to study in an informal manner” [F]. The research “strengthened our resolve and also provide[d] substantial evidence to support our approaches to inclusion and diversity” – in this case for a show that first launched on the BBC’s CBeebies pre-school channel and BBC iPlayer in 2017 and is still being repeated, reaching thousands of UK pre-schoolers. The company continues to use King’s research on children’s perspectives and storytelling for a new project in development for BBC Children’s, with “a complete new approach to story development, scripting and casting that focuses even more on the youth voice” [F].
German production company Imago TV and the largest German public service commissioner ZDF both testify that King’s research on Arab children’s media experiences, ethical considerations, inclusive casting and victimhood (4, 6, 7) influenced their approach to diversity in series three of Berlin und Wir ( Berlin and Us). This is a six-part factual series featuring friendships between migrant and German children, first broadcast on ZDF and German children’s channel KiKa in 2019. They state that King’s research findings – on the need to consult children and prioritise their perspectives to avoid stereotyping and victimisation – clarified and confirmed that to “portray refugees in a positive light and consult them” was the right approach [G]. The way that the research highlighted the complexities of depicting religious and cultural differences around the wearing of headscarves by girls, for example, “influenced our approach in Series 3” to “other conflict lines” – namely the case of a Jewish girl and a Palestinian boy, where the team decided to focus on the personal experience of each child, rather than using them “in a secondary battlefield of the Middle East Conflict.” As a consequence of King’s research, now other children’s programmes professionals at ZDF “want to take greater account of the perspective of migrant children”, with the ZDF Children’s Department launching “an initiative to bring more diversity” into its programmes and commissioning further series dealing with diversity ( Strong Kids – Strong Classes) [G].
Beyond Europe, King’s research informed US-based Sesame Workshop’s successful USD100 million bid, in collaboration with the International Rescue Committee, to the MacArthur Foundation’s 100&Change programme. This was a bid to fund Ahlan Simsim ( Welcome Sesame) , an early childhood development programme for refugee families in Jordan, Lebanon, Iraq and Syria. According to Sesame Workshop’s Senior Vice President for International Social Impact, King’s research on the Arab media landscape for children (5) “was significant in helping Sesame develop an informed approach during the 100&Change competition, which recognizes the complexities of the Arab media market along with the unique needs and experiences of Arabic-speaking children and how they are impacted by forced migration. It allowed us to have an up to date and in-depth understanding of the media landscape in the Middle East to inform our winning proposal and meet the needs of children impacted by crisis and conflict across the region.” King’s research “provided key insights for Sesame Workshop to better understand the complex distribution of children’s media in the Arab world and importance of representation and locally relevant content” [H]. The Managing Producer of Ahlan Simsim, who attended the project workshops in Manchester and Munich, states that the research (4, 6) provided “ample insights” into the children’s media landscape in the Middle East, proving “very useful in the local creative talent bidding” and for the “framing of our initial creative development process.” The production team continue to refer to the research in developing and communicating “our continued mission” [H].
BBC international development charity BBC Media Action, which undertakes work in Lebanon, used King’s published research [4,5,6] to inform their approach to young audiences affected by forced migration in the Middle East. The research findings and recommendations were passed onto the BBC Media Action team and have “helped us redraft and review our approach” to Lebanon as well as providing insights on “ethical considerations” that are “key for the successful design of content that prioritises children’s perspectives over adults while also focusing on engaging, child-focused stories that avoid victimhood” [I].
5. Sources to corroborate the impact
A. British Film Institute/Young Audiences Content Fund, UK. Testimonial.
B. Voice of the Listener and Viewer, UK. Testimonial.
C. Children’s Media Foundation, UK. Testimonial.
D. Producers from several countries. Evidence bundle: feedback surveys from three workshops held in Manchester, Copenhagen and Munich.
E. Adastra Development, UK. Testimonial.
F. Three Stones Media, UK. Testimonial.
G. Imago TV and ZDF, Germany. Testimonials.
H. Sesame Workshop, US. Testimonials.
I. BBC Media Action, UK. Testimonial.
- Submitting institution
- King's College London
- Unit of assessment
- 34 - Communication, Cultural and Media Studies, Library and Information Management
- Summary impact type
- Societal
- Is this case study continued from a case study submitted in 2014?
- No
1. Summary of the impact
The public profile and impact of King’s Digital Humanities research on the online circulation of ‘viral’ misinformation has been heightened in the context of what the World Health Organization (WHO) has called a global coronavirus ‘infodemic’. Via three strands of research, King’s has enabled journalists, advocacy organisations and policymakers to understand and counter the impact of harmful and hateful online content. Digital methods developed at King’s have empowered major international newsrooms to investigate the spread of online ‘fake news’. King’s research on conspiracy theories and hate speech has underpinned civil society campaigns that have influenced social media platform policies and led to the permanent ‘de-platforming’ of high-profile purveyors of harmful misinformation. King’s research on the public health implications of social media misinformation has been drawn on by the UK’s Department for Digital, Culture, Media and Sport (DCMS) and referenced in the Scientific Advisory Group for Emergencies’ (SAGE) pandemic documentation. King’s digital research has also directly informed the development of the concept of ‘hateful extremism’, which is now central to the work of the UK Government’s Commission for Countering Extremism.
2. Underpinning research
King’s researchers have used digital research methods to map how misinformation and disinformation circulate online, producing new insights into digital platform infrastructure. King’s researchers have also evidenced the harmful consequences of online misinformation in the context of the coronavirus pandemic, and the ongoing digital transformation of the public sphere.
Collaborative, practice-based research at King’s has illuminated the role of online platform infrastructure for the circulation of viral misinformation, and developed digital methods for investigating the phenomenon
King’s researchers (Bounegru, Gray and Venturini) have extensive industry-collaborative research experience in the field of data journalism. Their work on data visualisation practices has demonstrated how non-conventional formats such as network graphs can be used in journalistic investigations [1]. The development of these techniques led to further research to build new methodological tactics for exploring the infrastructure of viral online mis/disinformation– also known as ‘fake news’. This research demonstrates the importance of the link economy, the metrification of engagement through ‘likes’ and the tracker economy for the circulation of misinformation. Conclusions here show the importance of shifting focus away from the misleading content of fake news, drawing attention instead to the technical conditions of its circulation [2]. These insights also emerged within the Field Guide to ‘Fake News’ [3], a research project whose investigation, compilation and writing was led by Bounegru, Gray and Venturini. The material in the Field Guide was produced through research workshops and ‘data sprints’; a collaboration format drawing on approaches associated with open-source software development, open data and civic hacking in order to convene different participants to co-produce data and research projects. The innovative 216-page Field Guide is presented as a usable, open-access set of original digital methods for the practical investigation and visualisation of flows of online misinformation. Designed to appeal to journalistic, civil society, policy-orientated and academic researchers, the Field Guide presents practice-based research findings in the form of ‘recipes’: original digital methods that can, for instance, enable users to map ‘fake news hotspots’ on specific social media platforms, or use websites’ tracker signatures to uncover the techno-commercial infrastructure of fake news sites that accelerates the viral spread of misinformation. The Columbia Journalism Review (7 April 2017) describes how the accessible, practical ‘recipes’ of the Field Guide use “beautifully produced graphics [that] look like workflows to aid the reader step by step”. Highlighting how the Guide brings together research insights on the modern media environment with original user-orientated digital methods, the reviewer notes that “the reader who goes through these exercises with patience will not only discover stories, and grow in understanding of how news travels these days, but also gain a crucial set of skills for understanding media consumption in the new era”.
King’s research has demonstrated the role of social media platform interfaces in the circulation of conspiracy theories
Also looking at digital platform infrastructures, Allington’s research into hateful misinformation has revealed how online platform features – such as the ranking of comments by popularity – can insulate harmful conspiracy theories from rational challenge [4]. This research deconstructed the hateful fantasies of Britain’s most high-profile conspiracy theorist, David Icke, and revealed how YouTube’s commenting interface actively disadvantaged critical responders and had the effect of amplifying misinformation and bigotry.
King’s research has evidenced the harmful public health and wider societal impacts of viral misinformation and hateful conspiracy beliefs
Allington has used quantitative social science methodologies to study conspiracy theories as a particularly harmful kind of misinformation. These methods include content analysis, surveys and quantitative text analysis, combined with various forms of statistical modelling [4,5]. Through systematic analysis of user comments and survey responses, Allington’s work finds evidence that social media misinformation may be having a measurable and harmful effect on attitudes. The research shows a negative relationship between coronavirus conspiracy beliefs and health-protective behaviours, and a positive relationship between coronavirus conspiracy beliefs and the use of social media as a source of information about the pandemic [5]. These findings are featured in one of the most-read articles ever published in the influential journal Psychological Medicine (impact factor 5.813). Allington’s research on online extremist discourses has also demonstrated broader socio-political harms caused by conspiracist thinking, including diversion from constructive democratic politics. In an independently peer-reviewed study for the UK Government’s Commission for Countering Extremism, Allington developed a survey instrument to examine the relationship between revolutionary far left ideology and sympathies for political violence [6]. The research emphasised that far left groups in the UK are not directly engaged in and do not advocate violence, but highlighted the dangers of conspiracist thinking and found a link between certain kinds of ‘radical’ attitudes and sympathy for violent extremist tactics.
3. References to the research
Bounegru, L., Venturini, T., Gray, J. and Jacomy, M. (2016). Narrating networks: exploring the affordances of networks as storytelling devices in journalism. Digital Journalism, 5(6), 699–730. doi:10.1080/21670811.2016.1186497.
Gray, J., Bounegru, L. and Venturini, T. (2020). ‘Fake news’ as infrastructural uncanny. New Media & Society, 22(2), 317–341. doi:10.1177/1461444819856912.
Bounegru, L., Gray, J., Venturini, T. and Mauri, M. (compilers/authors) (2018). Field Guide to ‘Fake News’ and Other Information Disorders. Amsterdam: Public Data Lab. doi:10.2139/ssrn.3097666.
Allington, D. and Joshi, T. (2020). ‘What others dare not say’: an antisemitic conspiracy fantasy and its YouTube audience. Journal of Contemporary Antisemitism, 3(1), 35–54. doi:10.26613/jca/3.1.42.
Allington, D., Duffy, B., Wessely, S., Dhavan, N. and Rubin, J. (2020). Health-protective behaviour, social media usage and conspiracy belief during the COVID-19 public health emergency. Psychological Medicine, 1–7. doi:10.1017/S003329172000224X.
Allington, D., McAndrew, S. and Hirsh, D. (2019). Violent Extremist Tactics and the Ideology of the Sectarian Far Left. London: Commission for Countering Extremism.
4. Details of the impact
Changes to our digital information environment have prompted global concerns about the spread of harmful and hateful misinformation. Coronavirus is the first pandemic of the social media age, and the implications of ‘viral’ misinformation have been highlighted in what WHO describes as an ‘infodemic’: an overabundance of information that includes the deliberate dissemination of falsehoods to undermine public health responses and advance harmful alternative agendas. King’s researchers have long been at the forefront of efforts to understand and tackle this. Journalists worldwide are now using digital methods from King’s [1,2,3] to investigate the digital infrastructures that facilitate viral misinformation and put pressure on tech companies, in order to more actively combat its circulation. King’s research [4] has enabled advocacy groups to successfully campaign for social media companies to ‘de-platform’ influential spreaders of misinformation. This research has also informed UK Government policymaking about coronavirus-related [5] and hateful-extremist conspiracy beliefs [6].
King’s research has directly enabled journalists in major international newsrooms to investigate online misinformation and influence the policies of major digital platforms
King’s Field Guide to ‘Fake News’ has provided journalists with original, research-derived methods to investigate the online platforms, algorithmic ranking systems and techno-commercial processes that enable the circulation of misinformation and ‘junk news’. The Field Guide has been cited as a key reference for responding to misinformation by organisations such as the BBC World Service, La Repubblica, Le Monde, Transparency International and UNESCO [A]. Insights from the Field Guide have been used and cited in collaborative investigations with NRC, Le Monde, Politico Europe and BuzzFeed News. BuzzFeed’s collaboration with King’s researchers in the process of researching and testing the Field Guide methods enabled their reporters to uncover how misinformation publishers were still earning money from major ad networks. This story resulted in a Google review of the sites in question and led to Google’s disabling of ads on those sites that were in violation of its policies [A].
The King’s research insights developed and accessibly presented in the Field Guide have had a direct impact on the investigative capacity of non-profit organisations, such as Media Matters for America, a research and information centre that monitors, analyses and corrects misinformation in the US media. Media Matters’ Research Director states that “having such a thorough resource available to help guide our thinking made possible rapid advancements in our research capacity – enabling researchers to effectively identify and help mitigate the effects of harmful narratives, both online and off” [A].
This research has also been put into practice through ongoing collaborations with First Draft News – a coalition brought together by the Google News Lab with the goal of fighting mis/disinformation online. The organisation’s Director states that “First Draft has embedded the effective digital methods produced by King’s research (as published in the Field Guide to Fake News) into all of our journalistic investigative and training activities. We draw in particular from their materials which support visual network analysis and extracting, analysing and visualising data from the web and online social media platforms” [B]. First Draft has been conducting regular training activities with journalists, policymakers and non-governmental organisations (NGOs), and has used the methods derived from the Field Guide and subsequent research to deliver training webinars to staff monitoring misinformation at organisations such as WHO, UNICEF and Mercy Corps [B]. First Draft’s Research Manager highlights how their use of King’s research has increased the accessibility of digital methods. He notes a “paradigm shift” among journalists and civil society actors in their realisation that data-driven approaches for investigating misinformation are both essential and actionable: “before, journalists weren’t necessarily using data, or were intimidated by data driven approaches. But you have to use them in order to investigate misinformation, the approaches that KCL [King’s] has been building for many years”. First Draft’s use of King’s research on accessible digital methods has “underline[d] that importance to journalists and normaliz[ed] these types of approaches within newsrooms” [B].
First Draft itself also conducts extensive monitoring of misinformation online and describes itself as an international ‘wire service’ on these issues for global media. First Draft’s Director states that “the digital methods developed through King’s research have directly capacitated our investigators to use new techniques to identify and track problematic online content” [B]. The results of these investigations have a wide and high-profile international reach and are disseminated to First Draft’s network of international journalists and newsrooms, for instance through their CrossCheck initiative’s Slack channel. This has over 400 members from major international newsrooms such as the BBC, AFP, CNN, CBS, NBC and Reuters. First Draft investigations using digital methods derived from King’s research are frequently cited by high-profile journalists covering issues related to misinformation, for instance NBC reporting on the spread of ‘QAnon’ conspiracy beliefs on social media in the context of the 2020 US election [B]. First Draft “believe[s] that the increased journalistic scrutiny and data collection on misinformation patterns (which First Draft’s use of King’s digital methods has significantly contributed to) has in turn influenced major social media companies’ recent steps towards more active content moderation and labelling” [B].
King’s research has directly influenced the content moderation practices of social media companies and has contributed to the permanent ‘de-platforming’ of influential purveyors of harmful coronavirus conspiracy beliefs
Prior to the coronavirus pandemic, the UK charity Campaign Against Antisemitism (CAA) used Allington’s research on the hateful content of David Icke’s online conspiracy videos in their discussions with YouTube’s policy team. CAA’s engagement with YouTube/Google influenced the platform’s removal of some of these videos in a wider take-down of white supremacist content in 2019 [C]. During the pandemic, there has been a further surge in such conspiracy theories, some of which incorporate similar hateful, antisemitic tropes. Again, David Icke has been a major purveyor of this misinformation. According to the Center for Countering Digital Hate (CCDH), an international not-for-profit NGO, one of Icke’s YouTube videos – which claims the Rothschilds were involved in planning the coronavirus pandemic – had been viewed 5.9 million times, making it the 27th most watched video about coronavirus on the platform. CCDH estimates that across social media platforms Icke’s coronavirus conspiracy videos have been viewed around 30 million times [C].
The full, permanent removal of Icke’s social media accounts was subsequently lobbied for by CCDH, and Allington’s research informed and influenced their (ultimately successful) campaign. As CCDH’s CEO explains, “Taking the lead from these research findings, our campaign #DeplatformIcke highlighted how social media platforms profit from such misinformation through online traffic and advertising revenue. Dr Allington’s research provided the campaign with an authoritative documentation that steered [its] direction and added significant weight to our conclusions and calls for action from tech companies. Our #DeplatformIcke report cites Dr Allington’s research extensively and we acknowledge the valuable insight that he provided to us in its preparation. As such, [this] research played a vital role in the success of CCDH’s campaign for major social media platforms to remove Icke’s accounts” [C]. The #DeplatformIcke report was launched in April 2020 and, at the beginning of May, Facebook and YouTube permanently removed Icke’s accounts (Twitter followed suit in November). CCDH’s report – for which King’s research was vital – was cited in UK and international news reporting on the decisions taken by the social media companies, and Icke himself noted the influence of CCDH’s campaign when discussing his de-platforming from YouTube (C).
High-profile King’s research about the impacts of online misinformation has directly informed Government policymaking on digital harms and ‘hateful extremism’
Allington’s survey research on social media use, conspiracism and health-protective behaviour in the coronavirus pandemic has been discussed extensively in the media, both in the UK (with coverage on the BBC’s Today programme, The Guardian and The Daily Telegraph) and internationally (in The New York Times and on Voice of America) [D]. This research was taken up by campaigning organisation Avaaz, being cited in the press release accompanying its open letter signed by over 100 health professionals to social media platform CEOs [D]. The research findings were then cited in internal DCMS materials and in reports by SAGE on viral transmission risks in further and higher education. Referencing Allington’s research, the SAGE report notes that “lower adherence to Government guidelines [is] associated with exposure to conspiracy theories in social media” and emphasises the importance of “countering false messaging on social media” [E]. Indicating the international implications of the findings, this research has also been cited in a European Commission Science for Policy Report [E].
The policy impact of Allington’s research was further acknowledged in his invitation to join the Counter Disinformation Policy Forum convened by the UK Government’s Minister of State for Digital and Culture, and hosted by DCMS. Held in December 2020, the first Forum focused on the Government’s communication strategy for the coronavirus vaccine rollout, and Allington was one of 22 invited participants, alongside journalistic, civil society and tech company representatives. Allington directly contributed his research insight to the Forum, focusing on his findings that people who get their information from social media are more likely to believe in conspiracy theories and less likely to agree with the lockdown; and that vaccine hesitancy is higher among those who get their information about coronavirus from social media rather than traditional media [E].
Considering the wider impacts of misinformation and conspiracy beliefs on society, Allington’s research on the influence of politically extremist discourse has had a direct influence on the development and adoption of ‘hateful extremism’ as the key concept in the Commission for Countering Extremism’s work. The Commission was established in March 2018 to support society to challenge all forms of extremism and provide impartial advice to government. The Commission engaged Allington as lead researcher for an independent study on the relationship between revolutionary far left ideology and sympathy for violent extremism in 2019. The Commission has acknowledged that this research fed directly into and informed their flagship 2019 report Challenging Hateful Extremism [F]. The report’s articulation of this new category of ‘hateful extremism’ – informed by King’s research – has underpinned the Commission’s subsequent commitment to undertake a review of relevant laws. The Former Assistant Commissioner for Specialist Operations of the Metropolitan Police Service, Sir Mark Rowley, is leading this review and has stated that he is “convinced that the Commission’s clarity of focus on ‘hateful extremism’ can help identify the gaps that exist at the boundaries of current laws, such as hate crime and terrorism, which are being exploited daily by extremists” [F].
5. Sources to corroborate the impact
A. Sources on global use of King’s Field Guide to ‘Fake News’: report by BBC World Service (2018); Buzzfeed News, 4 April 2017; La Repubblica, 5 April 2017; Le Monde, 4 December 2017; report by Transparency International (2018), Fake News and Anti-Corruption; report by UNESCO (2018), World Trends in Freedom of Expression: 2017/2018 Global Report; testimonial email from Vice President of Media Matters for America.
B. Sources on use of KCL research by First Draft News: testimonial letter from Director; testimonial interview with Research Manager; NBC News, 21 August 2020.
C. Sources on impact of Allington’s research on Campaign Against Antisemitism (CAA) and Center for Countering Digital Hate (CCDH): testimonial letter from CAA Chief Executive; report by CCDH (2020), #DeplatformIcke: How Big Tech Powers and Profits from David Icke’s Lies and Hate; testimonial letter from CCDH’s CEO; Sky News, 3 May 2020.
D. Sources on how Allington’s survey research has informed public debate: BBC News, 17 June 2020; The Guardian, 8 April 2020; The Telegraph, 18 June 2020; The New York Times, 17 August 2020; Voice of America, 1 July 2020; Health Professionals Make Urgent Call to Social Media CEOs, Avaaz, 7 May 2020.
E. Sources on how King’s research has informed Government policy: UK SAGE report, Principles for Managing SARS-CoV-2 Transmission, 3 September 2020; EC JRC Policy Report (2020), Technology and Democracy; UK Counter Disinformation Policy Forum Readout, 2 December 2020.
F. Sources on impact of King’s research on UK Government’s Commission for Countering Extremism (CCE): testimonial letter from CCE; CCE report (2019), Challenging Hateful Extremism; ‘Commission for Countering Extremism launches a legal review’ Gov.uk webpage, 10 June 2020.
- Submitting institution
- King's College London
- Unit of assessment
- 34 - Communication, Cultural and Media Studies, Library and Information Management
- Summary impact type
- Societal
- Is this case study continued from a case study submitted in 2014?
- No
1. Summary of the impact
King’s research has directly enabled arts policy in England to move beyond the paternalistic model of Great Art for Everyone to a new strategic approach that explicitly supports people’s opportunities to pursue ‘everyday creativity’. Working closely with a group of leading non-profit organisations, campaigns and projects that champion creative participation – via their roles funding or facilitating specific stakeholder groups (arts and cultural organisations, audiences and participants, voluntary arts groups, children and young people and local communities) – King’s research has played a central part in reshaping the language and purpose of arts policy in England. This culminated in a major change of direction announced in Arts Council England’s new 10-year strategy, Let’s Create, placing the promotion of everyday creativity at its heart.
2. Underpinning research
Since its foundation in 1946, Arts Council England (formerly Arts Council of Great Britain) has been committed to the central principles and goals of ‘Excellence and Access’. Against the context of profound transformations in patterns of cultural consumption, this strategic approach to arts policy has been widely criticised as a paternalistic deficit model – reproducing outdated notions of cultural taste and authority. King’s research has responded to the need to repurpose arts policy in England by investigating how people are actually enabled and constrained in their creative and cultural opportunities: challenging the prevailing approach that presumes that the opportunities that matter are primarily those facilitated directly by publicly funded arts organisations, via their venues and outreach programmes.
Between 2014 and 2019, King’s worked with leading non-profit organisations, campaigns and projects that champion creative participation. These include 64 Million Artists (formerly 53 Million Artists – a social enterprise), Get Creative (a national campaign led by BBC Arts), A New Direction (a London-based non-profit working with children and young people) and Creative People and Places (a programme of devolved arts funding with 33 local projects distributing a total of £54 million investment from Arts Council England and the National Lottery). Across these research projects, King’s collected and analysed a wide range of data via interviews, focus groups, community workshops, surveys and activity diaries. Through these methods, King’s developed four main empirical and conceptual research findings (F1–4) that have helped change how the cultural sector understands and talks about creative activities and cultural experiences:
F1. King’s research has identified and documented the plethora of creative activities and cultural experiences that take place up and down the country, but which are not otherwise accounted for under either the publicly funded arts system or the commercial creative industries – providing new empirical insights into the nature and value of ‘everyday creativity’. [1,3,4,6]
F2. In doing so, King’s research has expanded understandings of everyday creativity beyond the private and domestic spheres and demonstrated its ‘interconnectivity’ with the publicly funded arts system and the commercial creative industries. The research thereby documents the ‘ecological’ nature of culture – it takes place through interconnections and interdependencies between tangible and intangible resources of many kinds – and shows the importance of understanding how cultural ecosystems operate in specific locations. [1,2,3,5]
F3. Building on the empirical and conceptual insights of F1 and F2, King’s research demonstrated that since 1946 most arts policy in the UK has operated with an implicit understanding of ‘cultural opportunity’ that is very narrow and inadequately theorised, focused on increasing access to publicly funded arts organisations. Analysing fieldwork data through the framework of the ‘capability approach’ to economics articulated by Amartya Sen (1999) and Martha Nussbaum (2011), King’s research developed a new conceptualisation and vocabulary of cultural opportunity, ‘cultural capability’. [1,2,3,5]
F4. Building on the empirical and conceptual insights of F1, F2 and F3, King’s research revisited ideas of ‘cultural democracy’ articulated during the 1970s and 1980s and analysed the potential of these ideas to offer an alternative framework with which to develop a new approach to arts policy, beyond the paternalistic approach of Great Art for Everyone. Through this analysis, King’s researchers developed a new conceptualisation of cultural democracy, grounded in its new empirical and conceptual insights into everyday creativity, cultural ecosystems and cultural capability. [1,2,3]
These findings are presented and discussed in a series of publications, including peer reviewed journal articles and books [3,4,6] and public research reports developed in partnership with the four initiatives listed above [1,2,5].
3. References to the research
- Wilson, N., Gross, J. and Bull, A. (2017). Towards Cultural Democracy: Promoting Cultural Capabilities for Everyone. London: King’s College London.
https://www.kcl.ac.uk/cultural/resources/reports/towards\-cultural\-democracy\-2017\-kcl.pdf
- Wilson, N. and Gross, J. (2017). Caring for Cultural Freedom: An Ecological Approach to Supporting Young People’s Cultural Learning. London: A New Direction.
anewdirection.org.uk/asset/3299/download?1508337726.pdf
Gross, J. and Wilson, N. (2018). Cultural democracy: an ecological and capabilities approach. International Journal of Cultural Policy, 26(3), 328–343. doi:10.1080/10286632.2018.1538363
Martin, L. and Wilson, N. (Eds.) (2018). The Palgrave Handbook of Creativity at Work. London: Palgrave Macmillan, Cham. Chapters 22, 24, 25, 30 by Gross; Wilson; Wilson and Speers.
Gross, J. and Wilson, N. (2019). Creating the Environment: The Cultural Eco-systems of Creative People and Places. London: Creative People & Places.
https://www.creativepeopleplaces.org.uk/our\-learning/creating\-environment
- Wilson, N. (2019). The Space that Separates: A Realist Theory of Art. Abingdon: Routledge.
4. Details of the impact
The impact of King’s research arises from making possible new ways of understanding everyday creativity and cultural democracy, contributing to (i) a new vocabulary and self-understanding of the cultural sector in England; (ii) new missions and modus operandi for organisations championing creative participation; and (iii) a new core purpose for arts policy in England. King’s research has thereby helped cultural policy in England move beyond the tenacious paternalism of ‘Excellence and Access’, providing a new framework within which cultural practitioners and policymakers of many kinds can support and promote not just ‘Great Art’ but also the conditions that enable everyone’s creativity.
Each of the key research findings that underpin the impact were generated via close collaboration between King’s and leading cultural organisations, campaigns and projects championing new approaches to supporting creative participation. This began with a partnership between King’s and 64 Million Artists (2014–15). This led, in turn, to the collaboration between King’s and the Get Creative campaign (2015–16), A New Direction (2017) and Arts Council England’s Creative People and Places programme (2019). In each case, King’s developed pathways to impact via sustained relationships with partner organisations during and beyond the research process itself.
King’s research has provided the cultural sector in England with a new vocabulary and self-understanding
Due to King’s research, published in Towards Cultural Democracy [1] and in subsequent journal articles, books and reports [2,3,4,5,6], the language of everyday creativity has now been adopted widely within the cultural sector in England, including by Arts Council England (ACE) and the organisations it supports. ACE is the largest and most influential arts funding agency in England, supporting 840 organisations as part of its National Portfolio and hundreds more organisations and artists through strategic funds, investing £408 million each year. The reach and significance of King’s impact is explained by ACE’s Director, Strategic Partnerships: King’s research “provided the organisation with a new way of understanding and describing the range of cultural and creative activity that takes place outside of arts organisations and the profit-making creative industries,” and through this impact on ACE, King’s research has helped “to give a new vocabulary to cultural practitioners” , with many of “the organisations that ACE supports now mak[ing] use of the idea and language of everyday creativity within their work.” [A]
Through and beyond its impact on ACE, King’s research on everyday creativity – framed, specifically, in the language of cultural democracy – has provided organisations and practitioners in the cultural sector with new ways of understanding and communicating their work. What this looks like in practice is illustrated, for example, by the Learning Officer at The Box, Plymouth, who explains that the Towards Cultural Democracy report [1] “has given me a language with which to describe work I was already doing, as well as changing the work I do too … It has changed my work in that I now have a ‘Cultural Democracy Query’ when designing any new project, to consider the ways in which it embraces cultural democracy, or what can be done to change a project if it doesn’t.” [B] By introducing the term ‘everyday creativity’ into policy discussions and bringing the term ‘cultural democracy’ back into public consciousness [C], King’s research has changed the terms of arts policy debate in England. The Co-Founder and Co-Director of Fun Palaces, an annual celebration of community culture, writes that King’s research “broadened and supported a wider discussion around cultural democracy” and that as a result “there is a more live conversation happening across the board.” [D] As ACE’s Director, Strategic Partnerships, states, through its empirical and conceptual contributions – its new accounts of everyday creativity and cultural democracy – “King’s research has helped shape the self-understanding of the cultural sector in England”. [A]
King’s research has helped to reshape the missions and modus operandi of leading national organisations championing creative participation
King’s research has enabled leading non-profit organisations, campaigns and projects that champion creative participation to rethink and restate their missions: to support ‘everyday creativity’, reframing their role within the ‘cultural ecology’ and in some cases to do so with an explicit commitment to ‘cultural democracy’. King’s research has directly influenced the following organisations to develop their missions and practices:
64 Million Artists’ activity in support of everyone’s creativity ranges from running events with small groups in specific workplaces, to initiatives at a city scale, such as Hull City of Culture 2017 and Coventry City of Culture 2021, and supporting thousands of participants online through the 31 days of the January Challenge. King’s research has been central to how the organisation has developed its mission, which is explicitly positioned against the deficit model of cultural participation, and adopts the language of ‘everyday creativity’. As the CEO and Co-Founder explains, “King’s research enabled us to establish our founding mission, to develop the ‘Do, Think, Share’ methodology, and employ the language of everyday creativity. We have since supported thousands of people to engage in everyday creativity in locations across England. For example, in the 2020 January Challenge alone, more than 30,000 people took part. Having this research embedded in the start of the company has ensured that our commitment to rigorous methodology has continued and has impacted our work in communities across the UK.” [E]
Get Creative is “the UK’s biggest ever celebration of creative participation”. During the 2019 Get Creative Festival, 1,200 people took part in 1,700 events. King’s research played a central part in enabling Get Creative to clarify and develop its mission. The Chair of Get Creative explains that King’s research played a very direct role in shaping the development of the campaign. King’s findings led the Get Creative Steering Group to “agre[e] on common language to describe the campaign” and “revie[w] and refin[e] explicit objectives for the campaign”. King’s research led to a clarification of the role of Get Creative’s ‘Champion’ organisations, clarification of the role of education in the campaign and agreement “to actively recruit a more diverse range of Champions, including non-arts organisations” [F]. In these ways, King’s research directly impacted key strategic and operational decisions for Get Creative, which now supports the ‘everyday creativity’ of thousands of people across the country every year.
Voluntary Arts (VA)
VA is the umbrella body representing approximately 63,000 amateur groups in the UK and Ireland, whose activities are participated in by 10 million people each year. VA is by far the largest and most significant organisation of its kind in the UK. Its activities include providing advice and guidance to local authorities, voluntary sector agencies and 198 umbrella organisations (from the National Association of Choirs to the National Association of Street Artists) and providing support to anyone wishing to set up a new voluntary arts project themselves. VA’s Chief Executive explains that King’s research led directly to “changes to our organisational strategy and approach.” This included the rewriting of the organisation’s mission. The Strategic Plan has been updated to state that “Voluntary Arts believes that, rather than starting from a deficit model that suggests not enough people are taking part in a prescribed range of arts and cultural activities, it is important to support the broad engagement of people in their and their communities’ creative lives, and on their own terms.” Operating with this new mission, VA plays a central role in supporting the Get Creative campaign, which in many cases involves participants beyond the groups that VA has traditionally supported. Enabling VA to develop its strategic and organisational approach in these ways, King’s research has thereby enabled it to “achieve some considerable advances in the recognition and valuing of the everyday creativity we represent and support” [F].
AND is London’s leading non-profit agency supporting cultural and creative opportunities for children and young people. In 2019–20, AND worked directly with just over 200 arts and cultural organisations and over 1,000 ‘education establishments’, including schools. The organisation is currently working to support the development of 16 local strategic partnerships to benefit cultural learning in 14 London boroughs, connecting education, cultural, youth sector, public and private sector organisations. AND’s Deputy Chief Executive explains that King’s research prompted “a profoundly different way of understanding our role in respect of supporting children and young people to be creative”. Due to King’s research, the organisation has “reframed how we discuss children and young people in relation to culture, consciously moving away from a ‘deficit’ model”. King’s research has provided “the conceptual tools to move … towards understanding how to nurture and develop their inherent creativity.” In re-writing their business plan, AND “used the language and findings of King’s Cultural Freedom report to re-align where we stand and what we are trying to achieve for the long-term.” [G]
King’s research has impacted AND’s approach to partnership and investment, directly influencing the organisation’s Place Strategy [H]. This strategy includes, for example, the Challenge London programme through which AND is investing £1.1 million in cross-sector partnership (£2.2 million with match-funding), with the aim of all young Londoners being able to develop their creativity and play an active part in the culture and heritage of the city. Challenge London is designed to support “sustainable cultural opportunity” for the young people in the locations involved, with 4,000 children to benefit from this series of partnership investments by 2022. AND’s Senior Partnerships Manager explains that King’s research “was suggested as reading for partnerships applying to Challenge London and specifically in the guidance notes for applications to ‘strand 1’, which was specifically about borough level local cultural education partnership working.” [I]
Directly employing the language of King’s research and citing key empirical findings about how young people’s everyday creativity is enabled, AND’s Place Strategy states: “Our research, Caring for Cultural Freedom with King’s College London suggests that spaces of ‘supported autonomy’ are essential, and we know that spaces for culture are at risk. In all our partnership working, we will support consideration of local ‘free’ and ‘open’ spaces in which young people can create, alongside more tightly programmed opportunities.” [H] As AND’s Deputy Chief Executive explains, “The Cultural Freedom report provides a template for how places can develop collective approaches to supporting cultural freedom, we are building these ideas into our work with local places and have made it part of our partnership ‘methodology’.” [G]
King’s research has helped reshape the core purpose of arts policy in England
Beyond the impact on these specific organisations – each of which plays a far-reaching function in supporting the cultural opportunities of particular constituencies and groups – by developing new understandings of everyday creativity and cultural democracy, King’s research has impacted the overall framing of arts policy in England. As ACE testify, King’s research has played a decisive role in pivoting the mission of ACE itself, which now self-describes as “the national development agency for creativity and culture.” [J] “The idea of everyday creativity has now become a central part of ACE’s Ten-Year strategy, Let’s Create.” [A] Over the next three-year period of funding, ACE plans to invest £1.45 billion of public money from government and an estimated £860 million from the National Lottery “to help England be a country in which the creativity of each of us is valued” [J]. As ACE’s Director, Strategic Partnerships, says, “Without the new ways of understanding and talking about everyday creativity that King’s research has made possible, the new Ten-Year strategy is unlikely to have developed such a strong and central emphasis on supporting everyone’s creativity” [A].
5. Sources to corroborate the impact
A. Arts Council England, Director, Strategic Partnerships. Testimonial.
B. The Box, Plymouth, Learning Officer. Testimonial.
C. A Return to Cultural Democracy? Documentary film, screened at The Phoenix, Leicester, CAMEO conference, 19 September 2019.
D. Fun Palaces, Co-Founder and Co-Director. Testimonial.
E. 64 Million Artists, Co-Founder and CEO. Testimonial.
F. Get Creative and Voluntary Arts, Chair, Get Creative, and Chief Executive, Voluntary Arts. Testimonial.
G. A New Direction, Deputy Chief Executive. Testimonial.
H. A New Direction, Place Strategy.
I. A New Direction, Senior Partnerships Manager. Testimonial.
J. Arts Council England, Strategy 2020–2030. Let’s Create.
- Submitting institution
- King's College London
- Unit of assessment
- 34 - Communication, Cultural and Media Studies, Library and Information Management
- Summary impact type
- Cultural
- Is this case study continued from a case study submitted in 2014?
- No
1. Summary of the impact
Before King’s research, there was only limited understanding of the production processes, economic potential and value to audiences of ‘immersive cinema’ as an emerging UK sector. This meant the sector lacked opportunities to secure recognition, commissioning and funding, and to build sustained communities of practice. King’s research has increased understanding and awareness of immersive cinema amongst arts funders and the wider entertainment sector. Through its findings and industry collaborations, the research has benefited arts funders, immersive cinema practitioners and audiences: enabling new sector definitions, the development of new communities of practice, funding opportunities, advocacy for gender equality within the sector and new approaches to programming.
2. Underpinning research
Working at the intersection of Media, Film, Games and Communication Studies scholarship, Atkinson is the first scholar internationally to undertake interdisciplinary in-depth research into the ‘immersive cinema’ sector. This is a part of the UK film economy that has emerged over the past decade – it includes virtual reality, mixed reality and entertainment experiences (such as the immersive screenings of Secret Cinema) – and is now one of the fastest growing entertainment sectors globally. But despite its rapidly expanding popularity, arts funders and the wider entertainment sector have had limited understanding of immersive cinema: what it is, how its production systems work and what value it generates for its audiences and for the economy.
Supported by grants from diverse funders, Atkinson’s work employed case studies and sustained embedded research within independent film practice. This included the use of focus groups and semi-structured interviews with practitioners and audiences in locations across the UK. The research design placed partnership with industry professionals at its centre: including a sustained research collaboration between Atkinson and the National Theatre, Omnibus Theatre and Edible Cinema, in order to test and develop findings through a process of action research.
King’s research has demonstrated how immersive cinema is made
Through these methods, Atkinson’s research demonstrated, for the first time, how immersive cinema is made. The evolution of the immersive cinema sector was traced through a series of publications [1,2,3,4,5,6], including studies of cross-sector collaborations and technological innovations [3,5,6]. Atkinson’s work documented the scale and complexity of the production chains involved in the making of immersive cinema events, including a very wide range of professions and skills [3]. Through these groundbreaking analyses of immersive cinema production practices, Atkinson’s research has demonstrated the fast-developing ways in which new digital technologies and techniques have been applied to cinema: documenting the innovations and disruptions brought about via the integration of digital technologies within existing practices of film exhibition and display [4]. In doing so, the research has exposed significant challenges and opportunities for immersive cinema’s further development. This includes the need to address the lack of gender equality within the sector, with Atkinson’s work showing that only 14% of virtual reality start-ups are currently led by a woman.
King’s research has defined immersive cinema
In addition to showing how immersive cinema is made [2,3], Atkinson’s research demonstrated the lack of definitional precision in and around this emerging area of practice. Through her interviews and focus groups, Atkinson documented the lack of a shared and coherent terminology to describe the emerging sector and the work it produces. The research highlighted the obstacles this lack of definitional clarity posed to the sector’s development, including uncertainty regarding the status of immersive cinema in respect of intellectual property rights and licensing. Building on her extensive fieldwork and action research, Atkinson made new conceptual contributions by developing clear, empirically grounded definitions of immersive cinema – and related practices such as live cinema – for the first time [1,6].
King’s research has demonstrated the value of immersive cinema
Alongside a lack of definitional precision, Atkinson documented the absence of frameworks through which to understand and evaluate the artistic and economic value of these novel forms of cinema practice [3]. Through her interviews and focus groups with audiences and practitioners, Atkinson provided new insights into the value of immersive cinema for those involved, providing detailed accounts of the experiences immersive cinema affords and why they matter to people [3,5]. She also provided new insights into the financial value of these events – including the emerging dynamics of pricing – as exhibitors have tested and developed their offer within the emerging market for immersive cinema experiences in the UK and internationally.
3. References to the research
Atkinson, S. and Kennedy, H. W. (Eds.) (2016). Special themed issue: Inside-the-scenes: the rise of experiential cinema. Participations: Journal of Audience & Reception Studies, 13(1), 139–151.
Atkinson, S. (2017). ‘You sure that’s a film, man?’: audience anticipation, expectation and engagement in Lost in London LIVE. Participations: Journal of Audience & Reception Studies, 14(2), 697–713, [36].
Atkinson, S. and Kennedy, H. W. (Eds.) (2017). Live Cinema: Cultures, Economies, Aesthetics. New York: Bloomsbury. Including S. Atkinson, Hangmen Rehanged – Fusing Event Cinema, Live Cinema and Sensory Cinema in the Evolution of Site and Screen Responsive Theatre, pp.243–264.
Atkinson, S. (2018). From Film Practice to Data Process: Production Aesthetics and Representational Practices of a Film Industry in Transition. Edinburgh: Edinburgh University Press.
Atkinson, S. and Kennedy, H. W. (2018). Extended Reality Ecosystems: Innovations in Creativity and Collaboration. Refractory: A Journal of Entertainment Media, 30(2018), [10].
Atkinson, S. and Kennedy, H. W. (2019). The Live Cinema Paradox: Continuity and Innovation in Live Film Broadcast, Exhibition and Production. In Batty, C., Berry, M., Dooley, K., Frankham, B. and Kerrigan, S. (Eds.), The Palgrave Handbook of Screen Production, pp.335–346. London: Palgrave MacMillan.
4. Details of the impact
King’s research has transformed understanding and awareness of the immersive cinema sector amongst arts funders and the wider entertainment sector. This has led to positive changes for a wide range of beneficiaries, including: Arts Council England (ACE), professionals working within immersive cinema production chains – including film festival staff, distributors and exhibitors – and audiences. By defining immersive cinema and demonstrating how the sector works, Atkinson’s research has directly contributed to the development of a new cinematic culture at the intersection of live and digital; enabling sector growth via increased funding opportunities, steps towards workforce equality, increased attendance and new audience experiences.
Pathways to impact were established via the highly collaborative nature of the research design – including the action research partnerships developed between King’s and leading immersive cinema practitioners and the central role Atkinson’s work played in establishing the Live Cinema Network.
Benefits and changes for arts funders
Due to Atkinson’s research, ACE now funds live and immersive cinema. Atkinson’s research on immersive cinema and its dissemination via high-profile public reports commissioned by ACE (‘Live Cinema in the UK’) and Creative Europe Media (‘Live Cinema in the EU’) – and the Live Cinema Conference bringing together the immersive cinema sector for the first time – led to her being invited to act as an expert consultant on ACE’s ‘From Live-to-Digital’ report, through which ACE came to expand the scope of its funding.
ACE’s Director, Research, explains that “In 2016 I was delighted to be introduced to Professor Atkinson’s work on immersive cinema. In May of that year I attended the major conference she organised at King’s College London. It was only with this event and the research that underpinned it that this group of practitioners began to recognise themselves as the immersive cinema sector for the first time, rather than a loosely associated set of practitioners. Professor Atkinson was subsequently asked to act as a consultant on Arts Council England’s report, ‘From Live-to-Digital’, which has played a key role in ACE expanding the range of activities we fund. Her research directly shaped its key findings and messages.” [A] Drawing on King’s research, in 2016 ACE thereby became the first public funder in the country to provide substantial financial support to live and immersive cinema. It has continued to fund live cinema in the years since, and this is now an established, legitimised area of ACE-funded activity, explicitly named in guidance to applicants as ‘live cinema’ [B]. As ACE’s Director, Research explains, “In 2020 ACE moved towards explicitly including 'Live Cinema' as a named area of funded activity, naming it in our funding application information sheet for the first time. This is a […] significant testimony to the impact that King’s research has had on our work, and on the development of immersive cinema in the UK.” [A]
Benefits and changes for immersive cinema practitioners
The expansion of ACE’s funding remit to include immersive cinema has benefited the wide range of practitioners involved in producing these events. As ACE’s Director, Research, explains, Atkinson’s work “played a direct and central role in establishing the research base that enabled Arts Council England to better understand the immersive cinema sector. We use our investments not only to support individual organisations but also the production chains and ecosystems of which they are a crucial part.” For example, he explains, “Through the 2020 Cultural Recovery Fund – which serves to support arts and culture during the Covid-19 pandemic – ACE invested £977,000 in Secret Cinema. This organisation currently employs 32 permanent staff. But its reach extends far beyond this core group. Each of its productions involves hundreds of professionals from actors to plumbers, set designers, illusionists to videographers, chefs, makeup artists, composers, animators, bartenders, security, dancers, web developers and sound technicians. Moreover, Secret Cinema holds its events in under-used urban spaces which it reanimates through its events, working in collaboration with local authorities and communities in doing so. It employs local residents in productions wherever possible, offers filmmaking courses, back to work schemes, and workshops in schools. Secret Cinema’s enormous success in this country has now led to productions in China and in the USA: making immersive cinema one of the UK’s most notable recent cultural exports.” [A] In enabling ACE to expand its funding remit, Atkinson’s research has benefited this large and diverse range of practitioners and communities.
New understandings of how immersive cinema works, how it can be defined and what its value is have made possible the formation of new communities of practice. Atkinson’s research defined the sector for the first time and, via the Live Cinema conference she organised at King’s in 2016, a new organisation formed on the basis of her research: the Live Cinema Network.
Atkinson is the founder and chair of the Live Cinema Network steering group, which includes the National Theatre, Royal Opera House, Live Cinema UK, Light Surgeons, Event Cinema Association and Rooftop Film Club.The Founder-Director of Live Cinema UK, said that “Without Atkinson’s research, the Live Cinema Network would not have formed, and professionals working in this area would remain a dispersed set of individuals. The research has enabled the definitive articulation of what live cinema is and why it matters to practitioners and to audiences. This has been essential for the development of my own organisation, Live Cinema UK, and for the growth of the sector. By defining immersive cinema, showing how it works and demonstrating its value, Atkinson’s research has led to the development of new communities of creative practice, facilitating stronger advocacy for what we do.” [C]
This greater ability to advocate for immersive cinema to arts funders and within the wider entertainment sector has facilitated significant changes in industry policy and practice, such as immersive cinema’s identification by Filmbankmedia as “a distinctive category of film exhibition” [D] for the purposes of issuing exhibition licenses, ensuring that it is no longer a fringe activity and is instead given official recognition within industry monitoring and licensing processes.
By supporting the development of immersive cinema as a coherent sector rather than a loose set of unaffiliated practitioners and by demonstrating gender inequalities within the workforce, Atkinson’s research has raised awareness of gender inequality in virtual reality and related careers [E,F], “enabling advocacy for greater gender equality within immersive cinema employment practices” [C].
Atkinson brought together 20 virtual reality professionals to discuss her research findings, who collectively established a ‘vision’ to improve employment practices to diversify workforces. Stakeholders included BAME in Games and the BBC. The ‘Vision for Women and Virtual Reality’ (VWVR) was formally launched at two tech conferences: the New Festival, Stuttgart, and the Augmented World Expo, Munich. The VWVR has been shared widely at industry conferences and expos, including a virtual reality event held by Google for International Women’s Day, attended by 200 brands and social media influencers. The CEO of Limina Immersive said that “the VWVR and the research underpinning it has raised awareness of gender disparity within the sector, and is already leading to positive changes in employment practices” [G]. The Knowledge Transfer Network Manager of Immerse UK added that Atkinson’s research, and the VWVR it enabled, “increased our collective ability to advocate for improved employee support practices, in order to diversify workforces in immersive cinema. It has provided us with the knowledge and the language to make change happen.” [H]
Benefits and changes for audiences
By supporting and expanding immersive cinema practice in the UK and internationally, King’s research has not only benefited immersive cinema practitioners but has “hugely benefitted audiences” [I] too. Festivals have expanded their programming due to Atkinson’s research, such as the Motovun festival in Croatia, whose director explains, “Drawing directly upon Professor Atkinson’s research we produced our biggest live cinema event TUVALU LIVE, which put our production abilities on a higher level and gave our audiences the chance for a very new experience – not only watching the film with the live soundtrack, but taking part in creating live film music themselves. Following that project we … have made immersive cinema a regular part of Motovun Film Festival” [I].
Atkinson’s research also enabled new approaches to programming at the Sheffield International Documentary Festival, the largest and most influential festival of its kind in the UK. As the CEO of Live Cinema UK explains, “Atkinson’s research made possible the Live Cinema Summit at the Sheff Doc Fest in 2018: leading the festival to programme immersive cinema and making it possible for hundreds of festival audience members to experience this kind of theatrical cinematic performance for the first time.” [C]
The greatest benefits to audiences from Atkinson’s research have been achieved via the expansion of ACE’s funding remit: now investing in production companies such as Secret Cinema and in organisations supporting the immersive cinema sector as a whole – in particular, Live Cinema UK. As ACE’s Director, Research, explains, “Since funding the organisation for the first time in 2016, ACE has increased its investment year-on-year, in recognition of the reach and significance of Live Cinema UK’s work in supporting this emerging sector. It is the country’s leading organisation dedicated to producing, promoting and researching live cinema events, reaching over 400,000 live audience members, and collaborating with over 60 partners across more than 10 countries.” [A]
Atkinson’s research has benefited thousands of audiences in the UK and internationally. As ACE’s Director, Research, puts it, “All of this activity undertaken both within single organisations and the networks they support would not take place without the investment of Arts Council England – made possible by the development in our funding and commissioning policies since 2016. By enabling ACE to make this pivot in its funding priorities, over the past four years Professor Atkinson’s work has directly benefitted a large number of professionals and communities, as well as thousands of audience members – and future audiences in the years to come.” [A]
5. Sources to corroborate the impact
A. Arts Council England, Director, Research. Testimonial.
B. Arts Council England. National Lottery Project Grants, Creative Media and Digital Activity, Information Sheet.
C. Live Cinema UK, CEO. Testimonial.
D. Filmbankmedia, Sales Manager. Testimonial.
E. Digital Planet, BBC World Service. Interview with Atkinson and double feature on the VWVR, 13.11.19. https://www.bbc.co.uk/programmes/w3cswhf7
F. Onanuga, T. (2019) Virtual reality: how women are taking a leading role in the sector. The Guardian, 28.05.19. https://www.theguardian.com/careers/2019/may/28/virtual\-reality\-how\-women\-are\-taking\-a\-leading\-role\-in\-the\-sector
G. Limina Immersive, CEO. Testimonial.
H. Immerse UK, Knowledge Transfer Network Manager. Testimonial.
I. Motovun Film Festival, Festival Director. Testimonial.
- Submitting institution
- King's College London
- Unit of assessment
- 34 - Communication, Cultural and Media Studies, Library and Information Management
- Summary impact type
- Cultural
- Is this case study continued from a case study submitted in 2014?
- No
1. Summary of the impact
King’s research has made a direct contribution to the preservation of global cultural heritage assets and has facilitated massive increases in free public access to digital collections of artworks and artefacts in galleries, libraries, archives and museums around the world. King’s Digital Humanities research has underpinned and enabled vital digital capacity-building work in different African contexts, facilitating the local construction of digital collections for endangered material. King’s Digital Lab has developed exemplary digital and human infrastructures for sustainably delivering digital collections for public engagement and scholarly use. King’s research has also produced a model of impact assessment enabling cultural heritage practitioners worldwide to measure and evidence the benefits of their digital collections for their communities. The COVID-19 pandemic has further highlighted the importance of King’s contribution to enabling public, open digital access to collections whose doors have (physically) closed.
2. Underpinning research
Collaborative and practice-based research in King’s Department of Digital Humanities (DDH) and King’s Digital Lab (KDL) has produced models of best practice for sustainable digital asset management, research software engineering and impact assessment in cultural heritage sectors. There are four interlocking and mutually reinforcing research agendas that underpin King’s impacts on cultural heritage institutions: (i) research on how digital collections of artworks and artefacts in galleries, libraries, archives and museums can be sustainably opened up for free public access and use (OpenGLAM) ; (ii) research on how digital collections for endangered cultural heritage assets can be locally constructed in diverse global settings through knowledge transfer and collaboration; (iii) research on how sustainable digital and human infrastructures can deliver digital collections and facilitate scholarly engagement with them ; and (iv) research on impact assessment that enables cultural heritage practitioners worldwide to measure and evidence the benefits and value to their communities of their digital collections.
King’s OpenGLAM research has demonstrated that the cost of maintaining payment structures in cultural heritage collections almost always outweighs actual revenue
This research [1] underpinned the REF2014 Impact Case Study (‘Changing economic thinking ’, https://impact.ref.ac.uk/casestudies/CaseStudy.aspx?Id=41317\) and has continued to be cited as the catalyst for a change in policy towards open access collections. Based upon the original research, further collaborative investigations have occurred in the current REF cycle to research and develop evidence-based strategies for the opening of the digital collections of the US National Gallery of Art and the Smithsonian [2,7].
King’s research on digital archiving and the preservation of endangered collections has investigated and developed models of best practice that are transferable to diverse and operationally challenging global settings
King’s has established and influenced international standards of best practice and sustainability in the digital archiving of cultural heritage through research on transferable infrastructure models that allow archivists to transform their ‘raw materials’ into usable and shareable digital collections [3]. King’s research has shown what can be done with digital sources after they have been captured in a high-quality form using robust standards and methods and also what can be done to sustain and make available these materials for long term use [4]. Beyond technical considerations of digitisation, this research demonstrates the importance of holistic consideration of the many complex economic, legal and political factors that underpin the sustainability of archiving projects in diverse global settings.
Deep collaborations with cross-sector practitioners have been developed through the application of research on sustainable technical and human infrastructures for digital collections
King’s research has shed light on the cyber-infrastructures that inform research, the software-intensive methods that are producing new knowledge and the ethical issues implicit in the production of digital humanities tools and methods [5]. This has subsequently led to the articulation of KDL’s world-leading Research Software Engineering model [6]. KDL was established as an independent outgrowth from DDH in 2015 and its creation was informed by this research on technical developments that unite practical and critical activity.
King’s research has investigated mechanisms of effective impact assessment for cultural institutions’ digital collections and has produced the highly influential and widely used Balanced Value Impact Model (BVIM)
This research constructed a synthesis of social impact and economic methodologies and techniques and resolved these through a unique set of value lenses as modes of digital cultural value [7]. Collaborative research with highly influential international cultural institutions has led to the development of BVIM version 2.0. This provides a compelling mechanism for the measurement of the impact of digital resources in cultural heritage contexts, allowing practitioners to gather evidence on how communities benefit.
3. References to the research
Tanner, S. (2004). Reproduction Charging Models and Rights Policy for Digital Images in American Art Museums: A Mellon Foundation Funded Study. Online: King’s College London.
Tanner, S. (2016). Open GLAM: The Rewards (and Some Risks) of Digital Sharing for the Public Good. In A. Wallace and R. Deazley (Eds.), Display At Your Own Risk: An Experimental Exhibition of Digital Cultural Heritage. Online: Displayatyourownrisk.org.
Blanke, T. and Hedges, M. (2013). Scholarly primitives: building institutional infrastructure for humanities e-Science. Future Generation Computer Systems, 29(2), 654–661. doi:10.1016/j.future.2011.06.006.
Deegan, M. (2016). A World of Possibilities: Digitisation and the Humanities. In M. Hayler and G. Griffin (Eds.), Research Methods for Creating and Curating Data in the Digital Humanities. Edinburgh: University of Edinburgh Press.
Smithies, J. (2017). The Digital Humanities and the Digital Modern. London: Palgrave Macmillan. doi:10.1057/978-1-137-49944-8.
Smithies, J. and Ciula, A. (2020). Humans in the Loop: Epistemology and Method in King’s Digital Lab. In K. Schuster and S. Dunn (Eds.), *Routledge International Handbook of Research Methods in Digital Humanities (*pp.155–172). Abingdon: Routledge.
Tanner, S. (2020). Delivering Impact with Digital Resources: Planning Strategy in the Attention Economy. London: Facet Publishing.
4. Details of the impact
The four areas of King’s research described above are interlinked in their theory-meets-practice facilitation of massive and sustainable global openings of cultural heritage material to new audiences in diverse global settings. King’s research has changed practices of building sustainable and accessible digital collections worldwide, benefiting heritage practitioners and the many different publics they serve. It has done so through developing lasting collaborations with museum professionals and policy makers in Europe, North America and sub-Saharan Africa. These impacts on digital collection practice have ensured the future of priceless (and, in some cases, endangered) collections and have radically expanded the range of people who can enjoy and make unrestricted use of them. King’s research has also strengthened practitioners’ abilities to systematically and comprehensively measure the benefits of accessible digital collections to their communities. This, in turn, further advances the case for continuing the wider OpenGLAM agenda, which King’s research has long pioneered.
King’s research has directly contributed to massive growth in openly accessible and re-usable collections of digitised arts and cultural heritage material in the galleries, libraries, archives and museums (GLAM) sector
Tanner’s research on the costs of managing digital assets has influenced a shift in the sector towards open access of collections of artworks and artefacts. For example, in 2017, New York’s Metropolitan Museum of Art made all images of public domain works in its collection openly available under a Creative Commons Zero (CC0) licence. This allows anyone to freely build upon, enhance and reuse these digital assets for any purpose without restriction under copyright or database law. The Project Lead of the initiative confirms King’s direct impact on the “transformative effort” of opening up 400,000 images: “[Tanner] generously contributed to change the course of art history and made possible an even more accessible panhuman experience of art across culture, space and time as embodied in The Metropolitan Museum of Art’s collection” [A]. Further, the research and continuing collaboration was instrumental in facilitating the National Archives and National Library of Sweden’s move to provide open access to their newspaper collection with over 1,200 titles (some 3 million pages) made freely accessible since 2019 [A].
In February 2020, the Smithsonian released 3 million 2D and 3D images and directly attributed the influence of King’s research on their decision to do so and the process of achieving this. Noting challenges relating to the size of their institution, the Director of the Smithsonian’s Digitization Office states that “the move toward open access collections was a monumental undertaking that involved working through bureaucratic, cultural, and infrastructure barriers. Our ability to do so can be credited, in no small measure, to the work that Professor Tanner has done in this field for well over a decade” [A]. The research evidence that informed and spurred the Smithsonian’s open access initiative relates to revenue generation from in-house rights and the intangible value of open access collections, namely increased goodwill and trust from the public [A].
This research also led to further collaborations with the US National Gallery of Art (NGA), the development of their digital strategy, the instigation of an Innovation Lab and moves to full CC0 licences for their collections [B]. Digital assets that are made available on CC0 licences by museums and galleries spread even further into the public domain by virtue of their new accessibility to other online platforms that have greater reach than the original institutions’ collections. Events of 2020 have highlighted the importance of the public digital accessibility of cultural material. Between March and November 2020 (through the height of the global COVID-19 pandemic), the 50 most viewed NGA images received a total of 39,967 views on the institution’s website. However, the same images – which the NGA could now donate to Wikimedia – received over 39 million views on those platforms [B]. Were it not for the impact of King’s research on the NGA’s decision to move to CC0 licences, this massive and unrestricted public access to cultural heritage material would not have been possible.
King’s research on techniques and best practices of digital archiving has been applied globally by the researchers to preserve internationally-important and endangered cultural heritage and historical collections
The reputation of King’s research on globally transferable models of digital archiving infrastructure prompted Sudanese stakeholders to reach out to King’s to provide support to their National Cultural Heritage Digitization Team. Prompted by the 2013 destruction of libraries and manuscripts in Mali by Jihadist militants, the Sudanese Ministry of Information, the Sudanese Association for the Archiving of Knowledge, along with museums, libraries and archives throughout the country, recognised the urgent need to preserve endangered cultural material. King’s Sudan Memory project (led by Deegan) played a central role in this endeavour, creating a collaborative infrastructure to integrate resources and facilitate use. King’s research on the economic, legal and political factors that influence the sustainability of digital archiving projects has enabled this work to continue through the difficult conditions of the revolution and accompanying instability in 2019.
King’s Sudan Memory project has resulted in the digitisation of 100,000 endangered cultural artefacts from 10 institutions [C] and has fulfilled Sudanese stakeholders’ explicit objectives to safeguard the full wealth of Sudan’s cultural heritage for both local and global audiences. The Country Director of the British Council in Sudan states that “the main impact has been the realisation in Sudan ministries, press and academic circles that the Sudanese cultural material can, and is being, captured and preserved for future generations. Without [Sudan Memory], many priceless Sudanese cultural records and artefacts would be forever lost to the ravages of the desert storms, or to the fading memories of those who had no investment or professional expertise to capture and preserve them” [C]. The work has imparted new skills and technical capacity to Sudanese partner institutions to sustain the preservation agenda. 148 Sudanese colleagues were trained in digital skills to preserve and document cultural heritage. The Sudanese Association for Archiving Knowledge [C] stated that “one of the key successes of the project was building consensus and a national community; and that training young people and having them work with older people who have cultural knowledge has empowered them both”.
Elsewhere in Africa, King’s researchers (Hedges) have applied their work on transferable knowledge architectures and infrastructure to undertake projects to digitally archive collections of great contemporary and historical importance, for instance archives relating to Rwanda’s post-genocide Gacaca Courts. The Executive Director of Aegis Trust (with which King’s collaborated) states that “the application of King’s research in this context has facilitated the creation of [an archive which] digitally safeguards approximately 48 million records/digital assets relating to the Gacaca Courts. The records are a primary and reliable source of information about the Genocide, which was otherwise at severe risk of being lost, and is key for the fight against Genocide denial and revisionism, and for reconciliation among the people of Rwanda” [C].
King’s research underpins the work of King’s Digital Lab: an exemplary hub for research software engineering that has directly informed the design of next-generation infrastructure for humanities labs and arts and cultural heritage sectors around the world
133 websites hosted by KDL gained a total of almost 243 million hits between August 2013 and September 2020. Of those sites, 14 together contain 1,485,229 digital assets [D]. The ability to build and manage sustainable infrastructure for digital collections on this huge scale has made King’s an international point of reference. The Director of The Sussex Humanities Lab notes that KDL has “created an exemplar of best practice, for how we collectively support inherited web resources” [D].
Ensuring that national memory institutions can undertake their traditional functions in a new digital environment is a challenge that KDL’s development of a Research Software Engineering (RSE) model has successfully responded to. Developed through King’s research, this is a holistic model that has enabled university-based RSE teams to deliver public impact and provides a level of operational maturity that makes collaboration with community organisations and commercial technology partners more effective. Navigating relationships and knowledge transfer between the private sector, the public sector and HE, “KDL has brought all these stakeholders onto the same page, in a way that no other centre has been able to do” [D]. The RSE model has influenced university and cultural heritage teams globally, informing the design of next-generation infrastructure for the Sussex Humanities Lab, the Centre for Digital History Aarhus, Rice University, Jordan’s cultural heritage sector and Australia’s arts and humanities sector [D]. Aspects of the RSE model have also influenced the Royal Archives and the Bodleian Library [D].
King’s research has enabled cultural heritage practitioners to measure the social, cultural and economic benefits of the resources they make available to their communities
The Balanced Value Impact Model (BVIM) has been applied by cultural heritage practitioners all over the world as a mechanism to demonstrate to decision-makers the value of their digital resources and collections. This has led to better management of content, more closely aligned to the needs of communities served. The impact of the BVIM on international ‘impact practice’ is evidenced through its extensive and wide-ranging use across the cultural heritage sector. Implementations or adaptations of the BVIM include: The Wellcome Library digitisation programme; The People’s Collection Wales with the National Museum Wales; Nectar Virtual Laboratories; and Jisc’s training and guidance on ‘making digital collections easier to discover’ [E].
A significant application of King’s BVIM is in the work of Europeana, the foundation tasked by the European Commission to develop a digital cultural heritage platform. Europeana provides access to over 58 million digital objects from more than 3,500 institutions. Its Senior Policy Advisor states that “our approach to collecting and analysing the [impact-related] data rested heavily on using five of the BVI Model’s value drivers” [F]. The Europeana Impact Playbook (2017) is the culmination of this strategy and the Senior Policy Advisor notes that the BVIM “lies at the heart of the Playbook and has helped us frame and debate each step we have taken” [F]. The Impact Playbook has been downloaded over 2,900 times by cultural heritage professionals [F] and is now used across Europe in institutions such as the Rijksmuseum and Denmark’s State Museum for Art (SMK). A Curator and Senior Advisor at SMK states that Tanner’s research “has been instrumental in introducing a strategic awareness of the importance of impact assessment in all aspects of the organisation” [F].
SMK has tested the Impact Playbook in its assessment of the benefits of activities it runs with open access cultural materials. For example, a 2018 ‘Taboo’ workshop allowed young people to create visual expressions of emotions related to mental/physical disorders through discussing, clipping and remixing artworks from the Museum’s collection. The Impact Playbook assessment allowed the Museum to increase their “understanding of how playful participation and engaging creative practices can help bring art and museums at eye level with young people, making them feel empowered to explore and learn about different cultures and ways of life.” [F] This demonstrates how King’s research has enabled institutions to evidence the benefits of opening public access to digital collections.
** Overall,** King’s strengthening of practitioners’ capacity to evidence the value of digital collections for their communities allows them to further advance the case for making even more cultural heritage material freely available digitally under CC0 licences. This feeds back into the original research agenda of OpenGLAM promotion of massive and sustainable digital openings and the global preservation of invaluable cultural heritage and historical assets.
5. Sources to corroborate the impact
A. GLAM Sector Testimonials: Content Partnerships Program Manager, Metropolitan Museum of Art; Project Leader, National Archives and National Library of Sweden; Director of Digitization Office, Smithsonian Institution.
B. Sources from US National Gallery of Art: testimonial letter from Chief of Open Access and Digital Strategy; report on views of NGA-donated images on Wikimedia Platforms.
C. Sources illustrating the impact of King’s research on digital archiving in Sudan and Rwanda: testimonial letter from Country Director of the British Council in Sudan; evaluation report on King’s Sudan Memory project prepared for the British Council by independent consultant (S. Fort, January 2020, p.35); testimonial letter from the Executive Director of Aegis Trust, Rwanda.
D. Sources demonstrating impact of KDL’s Research Software Engineering model: testimonial letters from institutions including: Sussex Humanities Lab; Centre for Digital History Aarhus; Rice University; Hashemite University; Monash eResearch Centre; the Royal Archives; the Bodleian Library; KDL data and report on methodology for website metrics.
E. Online reports evidencing the implementation of the BVIM: the Wellcome Library; People’s Collection Wales; Nectar Virtual Laboratories; Jisc.
F. Sources evidencing the application of the BVIM in the work of Europeana: quote from Europeana Senior Policy Advisor in Tanner (2020, p.156); Europeana ‘Design Your Impact’ webpage; testimonial letter from Curator and Senior Advisor at Denmark’s State Museum for Art (SMK); Europeana Impact Case Study Report.