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Showing impact case studies 1 to 2 of 2
Submitting institution
Ravensbourne University London
Unit of assessment
32 - Art and Design: History, Practice and Theory
Summary impact type
Cultural
Is this case study continued from a case study submitted in 2014?
No

1. Summary of the impact

Caskia:Growing a MarsBoot (2016-20) is an art and design research project positioned in the fashion product sectors. The work focuses on strategies for more sustainable material and fabrication design by proposing systems of manufacture in the enclosed ecosystem, space.

It impacted industrial collaborators (MOGU, Italy) to advance material development and strategies.

It also impacted public/industry attitudes/awareness at MoMA (Museum of Modern Art, New York) Items: Is Fashion Modern? commission, exhibition, book, curator Paola Antonelli, 588K international visitors September 2017–February 2018

  • Nominated for Beazley Design of the Year, Design Museum London 2018, September 2018 – February 2019

  • Moving to Mars Design Museum, London, 80K visitors rated 4-5star, (plus touring) Tekniska Museet, Stockholm 2020-21

  • Coursera - Fashion as Design - business/design online course for students/industry 230K rated 4.8 of 5star (2,393 reviews) since 2017

2. Underpinning research

Underpinning research ran 2013-20, is by Liz Ciokajlo and collaborators, and gathered research insights into:

  1. Deeper understanding in novel materials and design-led applications to advance material and design innovation for everyday products (footwear).

  2. Deeper understanding in relation to cultural values/ perspectives towards novel materials (bio/renewable/3D Print) and processes (grown/circular economies/additive) to raise public/industry attitudes/awareness of challenges and opportunities by utilising design narratives to reimage our relationship to everyday fashion footwear products.

OurOwnsKIN project (2015-17) Innovate UK and Arts Council England funded, Bloomsbury Academia published, utilised human skin performative properties to inspire the design 3D printed footwear structures.

Collaborators, Ciokajlo, Ravensbourne University London (lead concept/footwear designer), Papastaverou (computational specialist/designer) and Solomon (artist/researcher-skin), put human over machines as design directives for 3D print lattice by design of:

  • a parametric framework, inspired by skin’s tension lines

  • responsive, ‘springy’, auxetic cells inside parametric framework

  • a one-unit structure to seamlessly cover the top of the foot and project lattice depth for sole

The computation was finely 3D printed into a holistic part with a responsive structure allowing the 3D printed material to behave more flexibly than conventionally expected. The design approach capitalised on the fineness of 3D print SLS (selective laser sintering) process taking the approach design structures can impact material behaviour. Outputs were iterative footwear prototype, sample tests, film and publication, evidenced in…

  • Bloomsbury Academia published (02-2020) collaborator team co-authored chapter ‘OurOwnsKIN: The development of 3D-Printed Footwear Inspired by Human Skin’ in book Crafting Anatomies: Archives Dialogues, Fabrications

  • Exhibitions and talks Wild at Somerset House, London (2016), Material Anatomies at Digit2Wigets, London as part of The Design Festival (2017)

  • Industry interest/engagement included Clarks, Puma, Nike and the collaborative team was hired on a Kings College London Research scoping project Reboot to design footwear for people with EB/Epidermolysis Bullosa (2016-17).

  • Funding - Innovate UK, MVWorks Makerversity London (PO Arts Council England, Innovate UK, w/support KTN Knowledge Transfer Network), Ravensbourne Research.

“Of the projects we funded, this one stood out originally because it is novel and the direction it was seeking to travel…it went well and is the standout project… it was a very good project from an InnovateUK point of view”. (Fiddian, Head of Artificial Intelligence and Data Enterprise, InnovateUK)

Computation directly informed MarsBoot sole and narrative approaches.

The BioCouture Shoe: to grow a shoe (2013) collaborative project, Ciokajlo and Lee (BioCouture, BioFabricate) where Ciokajlo grew bacterial cellulose material using Lee’s recipe/fermentation process and explored footwear design and construction application methods unique to the novel material. The project radically rethought what constitutes sustainable consumer products, proposing alternative perspectives and design systems for grown biomaterials/fabrications for design fashion/products items. Outputs were material samples, shoe prototype and film communicating proposed manufacturing system narrative. Exhibited at Alive: The New Frontiers (2013), Espace Foundation EDF, Paris in the New Artisans section showcasing designers who worked with bees, fungi, bacteria, algae or plants to develop new techniques to grow and craft consumer goods.

Insights directly informed MarsBoot craft methods/narratives.

Ciokajlo’s HempShoes (2013) design prototype from Natural Selection shoe collection project reappropriated low value natural non-wovens to higher value footwear designs. For footwear performance requirements, natural (non-synthetic) binders were added in key areas to create variable densities over one continuous surface. Material was moulded with 3D prints and provoked debate on material value perceptions. Exhibited internationally including…

  • Utopian Bodies: Fashion Looks Forward, Stockholm at Liljevalchs Konsthall (2015-16) curators Martynov and Hedman ‘…aimed to present the great power and possibilities of fashion, and inspire visitors to search for their vision of the future’ (Henman, 2015).

  • Plant Fever: Towards a Photo-centred Design (2020-22) curator studio d-o-t-s, produced by the Belgian museum CID au Grand-Hornu showcasing designers, scientist and engineers looking at the future of design from this new vegetal perspective.

Insights informed MarsBoot material boundaries and perceptions.

Ciokajlo’s Arts Council England: Artist International Development Fund Partnership with Art Group Tumar (2015) project, knowledge transferred traditional Kyrgyz renewable wool felting, gaining an understanding of Central Asian historic nomadic manufacturing methods and circular systems by Ciokajlo traveling to Bishkek and surrounding villages. Dissemination included workshops with University of the Arts London students.

Insights informed MarsBoot circular design and material fabrications.

3. References to the research

Key outputs and related research council awards are listed below:

  1. Papastavrou M., Ciokajlo L., Solomon R. (2020), ‘OurOwnsKIN: The development of 3D-Printed Footwear Inspired by Human Skin’ in Townsend K, Solomon R, Briggs-Goode A, Crafting Anatomies: Archives Dialogues, Fabrications London: Bloomsbury Academia, pages 191-210.

  2. Ciokajlo L., Papastavrou M, Solomon R, (2015-17) OurOwnsKIN. [Design project]. Ravensbourne University London on request.

  3. Ciokajlo, L., & Lee, S. (2013) BioCouture Shoe. [Design project]. Ravensbourne University London on request.

4 Ciokajlo, L., (2013) HempShoes [Design item from Natural Selection design project]. Ravensbourne University London on request.

  1. Ciokajlo, L., (2015) Partnership with Art Group Tumar (2015) [Design project]. Ravensbourne University London on request.

• Ravensbourne University London, PI Ciokajlo,L., Papastavrou M., Solomon R. OurOwnsKIN (01/2016-06/2016) £10,000. MVWorks Makerversity London (with support from Innovate UK, Arts Council and KTN Knowledge Transfer Network).

• Ravensbourne University London, PI Ciokajlo,L. & Solomon R. OurOwnsKIN (10/2016-06/2017) £24,666 Innovate UK grant number 132416.

• Ravensbourne University London, PI Ciokajlo,L. & Solomon R. OurOwnsKIN (10/2016-06/2017) £4000. Ravensbourne Research

• Ravensbourne University London, PI Ciokajlo,L., Partnership with Art Group Tumar (09/2015-06/2017) £5000 British Council Arts Council England

4. Details of the impact

Caskia: Growing a MarsBoot has helped position the UK as a leader in the field of ‘Sustainable Fashion Product Design’ via its nomination for the internationally-renowned * *Beazley Design of the Year 2018, which recognises innovative and thought-provoking designs from around the world, and through being commissioned/exhibited/published at world-leading museums/galleries, including MoMA (Museum of Modern Art, New York) and the Design Museum (London), and associated exhibition books . The project was a vehicle for innovation, awareness, and debate, created by Ciokajlo (lead concept/footwear designer), collaborator Montalti (designer/mycelium specialist) and collaborators Papastavrou (designer/computational specialist) and Solomon (artist/researcher).

Impact of the research can be seen in a commerce and economic context, and on creativity, culture and society. This is demonstrated through:

  1. Contribution to innovation activity through the design of new products: Through collaboration with Italian industrial SME MOGU, the research resulted in advanced material development. With each MarsBoot iterative prototype, MOGU supplied myceluim variant material for the research, responding to application opportunities and challenges communicated by Ciokajlo for directive development. “Responding to Liz’s requirements in the iterative prototypes working with the mycelium material, we supplied her with the first version of our flexible mycelium (pure white “fabric”), plus other mycelium materials too.”

The collaborative working relationship also impacted upon business practices and strategies at MOGU, influencing priority shifts in expenditure:

The concept of the MarsBoot, deriving from the utilisation of human sweat as culturing terrain, was well displayed and contributed to attracting interest from leading fashion houses and brands, supporting the possible creation or further expansion of commercial opportunities.” As a result, “Mogu continued to decisively invest and expend on research and development efforts targeting the Fashion sector... and it is driving strategic business” (Camera, Head of Products MOGU)

  1. Impact on creativity, culture and society: Public/industry attitudes/awareness via museum exhibitions/publications of design-led opportunities and challenges moving from a plastic throwaway society towards biomaterials/renewable circular economies and associated cultural/ethical values in material/design narratives.

Through collaboration with world-leading public arts venues, the creative outputs of the research have resulted in raised awareness of issues and opportunities, provoking debate with regard to fashion products and material sustainability, “reimagining our relationship to clothing” (Arguedas Ortiz, BBC Futures). The MarsBoot project was exhibited/published in multiple international museums/events, including MoMA. Senior Curator of the Department of Architecture and Design at MoMa, Paola Antonelli, commissioned Ciokajlo, commenting, “In Stockholm, Liz was exhibiting a hemp shoe. [..] I liked Liz’s approach to sustainability and the use of materials. As a result, I got directly in touch with Liz and the relationship has developed and matured”.

Representing a change of practice for the Museum, The exhibition at MoMA that featured the MarsBoot, ‘Items: Is Fashion Modern?’, was the first fashion exhibition at MoMA since the 1940s. For the duration of the exhibition, MoMA estimated that 588,000 people visited the exhibition, a daily average of 4,985 people during its 118 day run, including visitors from France, Italy, UK, Germany and Canada. “It has also featured on social media and engaged with a range of publics. People’s responses to the MarsBoot were very positive. The designer of the Tecnica Moon Boot and his family came and saw Liz’s MarsBoot at the exhibition. They really understood it and loved it…What appealed to me about the MarsBoot was it’s view of the future from today’s viewpoint as opposed to 1969’s. [..] MarsBoot portrays a more feminine concept of going to space…. I also included Liz’s MarsBoot also in the 2019 exhibition, Broken Nature. There are certain projects I take with me. The MarsBoot was one of them.”

The project received further public exposure and engagement with the Design Museum London, being exhibited twice, which is unusual for the Museum, first as part of Beazley Design of the Year 2018, Design Museum London’s internationally-renowned exhibition, for which it was shortlisted for the Product Design category Award . “BDOTY is an annual exhibition and awards programme that showcases the best design projects from around the world.” (Horton, CEO Beazley). “It is the fast-track to what’s coming, the world summit of design, designers do not come looking for us we go looking for them – (designs are) nominated by a team of people from all over the world (Adamson, Curator 2017).

The MarsBoot was nominated for inclusion in the exhibition by the leading international art curator and critic, Jan Boelen.

In its second exhibition, ‘ Moving to Mars’, the MarsBoot was “…exhibited in the ‘Survival’ chapter in a subsection about closed-loop systems…. work once again proved to be a popular exhibit, being at once a recognisable everyday object but also futuristic and provocative. We presented the final product alongside a petri dish filled with mycelium so that visitors could see the living organism that went into the boot’s production. Visitors were both repulsed and fascinated by the exhibit, and it provided a great entry point through which to discuss broader issues of sustainability, self-sustenance, environmental collapse and the dangers of space.” (Watson, Curator Design Museum London). The exhibition received 80,000 visitors and garnered a number of four and five star reviews from the national press, being featured on television programmes such as Sky News and Saturday Brunch. In further evidence of international reach, the MarsBoot has been taken on loan by Sweden’s national science museum, the Tekniska Museet, touring Moving to Mars.

5. Sources to corroborate the impact

Evidence of impact on industry

  1. Statement from MOGU Serena Carmera Head of Products

Evidence of public funding body and Awards

  1.   Statement from Innovate UK funding body Tom Fiddian, Head of Artificial Intelligence and Data Enterprise, Innovate UK OurOwnsKIN Ravensbourne University London on request. 
    
  2. Statement from The Design Museum Curator Eleanor Watson MarsBoot. Ravensbourne University London on request.

Evidence of impact on raising awareness of issues with regard to fashion and textiles sustainability and perspectives on materials and clothing

  1. Statement from Director of Design and Research at MoMA and curator of Broken Nature, Paolo Antonelli MarsBoot. Ravensbourne University London on request.

  2. Statement from BBC Futures journalist Diego Arguedas Ortiz MarsBoot. Ravensbourne University London on request.

Submitting institution
Ravensbourne University London
Unit of assessment
32 - Art and Design: History, Practice and Theory
Summary impact type
Societal
Is this case study continued from a case study submitted in 2014?
No

1. Summary of the impact

This case study draws on a series of funded projects undertaken by Smith and Rasool for the Learning Technology Research Centre (LTRC) at Ravensbourne University London (RUL), underpinning the University’s engagement with Mixed, Augmented and Extended Reality (MR/AR/XR) in teaching, research and industrial environments. The impact of Smith and Rasool’s work has been identified under three key areas:

1. Practitioners, commerce and the economy: - creation of a spinout business (WEKIT ECS), adoption of new technologies by Medical Realities, job creation and revenue growth (DoubleMe).

2. Understanding, learning and participation – course design and delivery (AR-FOR-EU, Hobs Academy) and international socio-economic impact (mEQUITY and mRidge).

3. Influence on public policy and standards - IEEE standard established through WEKIT, impact on Creative Industries recognised by CORDIS

2. Underpinning research

LTRC’s work is based on earlier research conducted by Carl Smith at London Metropolitan University that provided the basis for the Cr-EAM project (initiated 2013 at LMU; moved to Ravensbourne in 2014). Funded at 1,000,000 EUR from FP7, this was a 7-partner project to roadmap the Creative Industries, for which Ravensbourne provided the Architecture input and were promoted to roadmapping managers halfway through the project. [1]

The 2015 paper “An Overview of Capturing Live Experience with Virtual and Augmented Reality” by M. Fominykh, F. Wild, C. Smith, V. Alvarez and M. Morozov set out the areas that would be investigated in WEKIT and successive AR projects. [2]

This led to Smith and Rasool’s work on the Wearable Experience for Knowledge Intensive Training ( WEKIT) project (11 partners, 2017-19, funded within Horizon 2020) that investigated the development of new interfaces for wearable technology to enhance training for industrial applications. The Ravensbourne team led on the making of a smart garment and associated sensors and the training methodologies associated with this approach. The project was tested with several European partners, most notably at ALTEC on behalf of the European Space Agency (ESA). A spin-out company, WEKIT ECS ( https://wekit-ecs.com), has recently succeeded in the first round of the XPrize. The WEKIT platform also led to a new IEEE standard for augmented reality ARLEM. [3]

As a result of partnerships formed during Cr-EAM, two ERASMUS+ projects emerged with the University of Plovdiv in Bulgaria and the University of Jordan: mEQUITY and mRIDGE (2017-19 and 2018-2020). These developed augmented technologies for use by disadvantaged and disabled students in several settings, including refugee camps in Palestine, and the research was influential within these areas. [4, 5]

Along with WEKIT partners at Oxford Brookes University, Ravensbourne worked with the University of Molde in Norway to deliver the AR-FOR-EU ( CodeReality) project. AR-FOR-EU was born from the work achieved in the Horizon 2020 WEKIT project, which pioneered the codification of theories of use, and good practices, for using AR and wearables for industrial training, for experience management and to augment performance. AR-FOR-EU built on, and extended these aspects, in the context of open access to the AR body of knowledge (BoK) and using that BoK for curriculum development and related areas. AR4EU and WEKIT are synergistic: together, they have brought about the diffusion and adoption of a new way of thinking about how and where to use AR; and how to apply and extend relevant learning theories and best practices.

The CodeReality project then led to a new £470k funded project with the London Legacy Development Corporation (LLDC) to establish the Hobs Academy a free, 12-week evening course to rapidly upskill school leavers, NEETs, the unemployed and those seeking new work, in the area of 3D printing, 3D modelling and AR/VR. As a result of COVID-19 this was moved entirely online and has been running successfully since the start of 2020. The Hobs 3D company, who are the partners in this project, specialise in the construction industry and the industry board guiding the project has many representatives from this area. [6]

3. References to the research

[1] Carl Smith, Jazz Rasool: “Strategic road mapping for Europe’s Creative industries: the EU Cre-AM project”, in Ritz, Martin et al.: Konferenzband EVA Berlin 2015. Elektronische Medien & Kunst, Kultur und Historie: 22. Berliner Veranstaltung der internationalen EVA-Serie: Electronic Media and Visual Arts, herausgegeben von Andreas Bienert et al., Heidelberg: arthistoricum.net, 2016 (2015) (EVA Berlin, Band 22).

https://doi.org/10.11588/arthistoricum.157.197 [Cr-EAM]

[2] An Overview of Capturing Live Experience with Virtual and Augmented Reality

Mikhail Fominykh, Fridolin Wild, Carl Smith, Victor Alvarez, Mikhail Morozov

P298 – 305 DOI 10.3233/978-1-61499-530-2-298, in Workshop Proceedings of the 11th International Conference on Intelligent Environments, ed. Davy Preuveneers, (IOS Press, 2015) ISBN 978-1-61499-530-2

[3] Ravagnolo, Liliana & Helin, Kaj & Musso, Ivano & Sapone, Rosa & Vizzi, Carlo & Wild, Fridolin & Vovk, Alla & Limbu, Bibeg & Ransley, Mark & Smith, Carl & Rasool, Jazz. (2019). “ Enhancing Crew Training for Exploration Missions: The Wekit Experience”, from 70th International Astronautical Congress, IAC 2019 [WEKIT]

[4] Rasool, Jazz and Smith, Carl H (2019) “ Improving Higher Education Quality in Jordan Using Mobile Technologies for Better Socio-economic Diversity Integration of Disadvantaged Groups Using a Mobile Multimedia/Augmented Reality Workflow .” In: EAI International Conference on Technology, Innovation, Entrepreneurship and Education: TIE 2017. Lecture Notes in Electrical Engineering, 532 . Springer Nature. ISBN 978-3-030-02242-6 [MEQUITY]

[5] mRIDGE: Using mobile technology to improve policy Reform for Inclusion of Disadvantaged Groups in Education N. Mileva et al (Plovdiv, 2017), ISBN 978-619-7134-55-1, http://mridge.dipseil.net/getdissf.php?fn=mRIDGE_Book%2Fbook_mridge_online.pdf

[6] Designing Interfaces for Creative Learning Environments Using the Transreality Storyboarding Framework in BDE 2020: Proceedings of the 2020 2nd International Conference on Big Data Engineering, May 2020 Pages 118–125 https://doi.org/10.1145/3404512.3404530 [AR-FOR-EU]

4. Details of the impact

  1. Practitioners, Commerce and the Economy:

WEKIT ECS has recently (S1) been accepted as one of 10 Qualified Teams, from 118 teams from 20 countries, in the $5M XPRIZE Rapid Re-skilling Competition. The team will develop a Neuro-Adaptive Mixed Reality Training platform (REAP) to place 350 participants into full-time jobs, re-skilling solutions for individuals most vulnerable to employment loss in the United States.

ALTEC SpA [2] – through the WEKIT project, LTRC developed a wearable sensor for astronaut trainees, enabling measurement of the affective state of the learner including stress but also concentration. Real-time measurement of the affective state enabled a redesign of instruction sets to overcome the challenge faced by users. “ LTRC’s contribution was significant for the development of the concept, hardware and software, and the integration of sensors, allowing content to be analysed and processes improved.” (S2)

DoubleMe – established in 2014, DoubleMe first collaborated with LTRC in 2016, resulting in production of a one-of-a-kind HoloPortal (S3), laying the foundation for a $500K Venture Capitalist investment for 8% of the company. The relationship with LTRC allowed DoubleMe to develop products for UK and overseas markets and to enter new markets, such as a HoloDash for cars, a technology that was shared with Kia, Audi and Ferrari. DoubleMe now employs 43 people and sees revenues of $3m per annum, up from $250k when the company first engaged with LTRC. Collaborative development of the HoloPortal have allowed the company to engage major Telco companies, including BT, Vodafone and O2. “ I can honestly say that our company growth is based on our interactions, knowledge sharing and product development with LTRC.” (DoubleMe CEO)

Medical Realities – LTRC research has facilitated development of the world’s first end-to-end immersive platform for the healthcare industry (S4), with Medical Realities employing 360-degree video, MR/VR/AR and hologram systems designed by LTRC to trial immersive training for medical students/professionals and, indeed, patient consultations, with acceptance of such methods driven by the Covid-19 pandemic. Development of the system has involved a partnership of universities (including RUL), healthcare companies (Roche), ICT providers (Samsung), and medical institutions (Barts Hospital).

  1. Understanding, Learning and Participation:

LTRC’s research has influenced the design of inclusive educational methods for a global audience. Improved social welfare through enhanced employment/education opportunities and a reduced gap in academic attainment for ‘marginalised’ students is evidenced by:

AR-FOR-EU (CodeReality) – a £300k Erasmus+ project ( 2017 to 2020), AR-FOR-EU brought together five internationally-renowned institutions to validate a course offering for teaching AR in HEIs.

The Project Lead states (S5), “ The AR-FOR-EU impact is strongest at the global level, while also providing benefits to society and the economy on local, regional and national levels. The project has produced results that became self-sustaining and are likely to develop further.”

Hobs Academy – a 2018 collaboration between Hobs 3D at Stratford and the London Legacy Development Corporation (LLDC, established to develop the Olympic Park site) had a focus on tackling social integration and working with the surrounding communities (S6). LTRC won a competitive tender to design and deliver the training contract for the £470k LLDC-funded Hobs Academy, with targets for the two-year programme being to train 120 students by March 2022. By the end of December 2020, 61 students had been through the programme, with over 50% having gone on to access work placements or full-time employment. An offer from international construction company, Mace, to provide work placements directly for three students and a further ten within its supply chain was also received. Head of Socio-Economic Regeneration at LLDC comments, “ *This is testimony from a significant company on the value and, indeed, uniqueness of this training, and the skills it gives participants. I know that students hold the course in high regard, it builds skillsets and competencies, and students are more positive about future employment opportunities.*”

mEQUITY and mRidge – international reach is evidenced through collaboration between LTRC and the Universities of Plovdiv (Bulgaria) and Jordan, from which two ERASMUS+ projects were progressed. mEQUITY (S7) saw the development of an inclusive curriculum in engineering education based on digital learning resources for mobile devices. The project aimed to improve education provision to high-risk groups whose special needs or socioeconomic status restricted their access to adequate education. Beneficiaries of separate strands of the project included Gaza Camp students suffering from socioeconomic isolation (x38), recent graduates of Jordan University of Science and Technology who were seeing continued unemployment (x7). Influence on Public Policy and Standards

LTRC research has had a significant influence on public policy and the development of professional standards in the following ways:

  • Development of IEEE 1589-2020 – Smith and Rasool’s research, through work with WEKIT, was instrumental in the development of the IEEE Standard for Augmented Reality Learning Experience Model (S9), approved in January 2020 under the AR-LEM (Augmented Reality Learning Experience Model) working group.

  • The EU’s primary route for dissemination ‘CORDIS’ states (S10), “Cr-EAM project recommendations will contribute to current and future EU policy initiatives that aim to strengthen and support the European creative industries. Cr-EAM has made an important contribution through its comprehensive online communities that will continue to encourage and stimulate direct engagement and cooperation between ICT solution providers and creative sector stakeholders."

5. Sources to corroborate the impact

  • S1: https://reap.digital/

  • S2: Testimonial letter of support - Mission Operations & training Manager, Altec SpA

  • S3: Testimonial letter of support - DoubleMe Founder and CEO

  • S4: Testimonial letter of support - Medical Realities Founder

  • S5: Testimonial letter of support - AR-FOR-EU Project Lead

  • S6: Testimonial letter of support - Head of Socio-Economic Regeneration, LLDC

  • S7: mEQUITY: http://mequity.dipseil.net/mEQUITY_book_web.pdf

  • S8: mRidge project outcome: Book

http://mridge.dipseil.net/getdissf.php?fn=mRIDGE_Book%2Fbook_mridge_online.pdf

Showing impact case studies 1 to 2 of 2

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