Touché: Data-Driven Interactive Sword Fighting in Virtual Reality
- Submitting institution
-
The University of Bath
- Unit of assessment
- 11 - Computer Science and Informatics
- Output identifier
- 210639177
- Type
- E - Conference contribution
- DOI
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10.1145/3313831.3376714
- Title of conference / published proceedings
- CHI 2020 - Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems
- First page
- 1
- Volume
- -
- Issue
- -
- ISSN
- -
- Open access status
- -
- Month of publication
- April
- Year of publication
- 2020
- URL
-
-
- Supplementary information
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https://dl.acm.org/action/downloadSupplement?doi=10.1145%2F3313831.3376714&file=paper585vf.mp4&download=true
- Request cross-referral to
- -
- Output has been delayed by COVID-19
- No
- COVID-19 affected output statement
- -
- Forensic science
- No
- Criminology
- No
- Interdisciplinary
- No
- Number of additional authors
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3
- Research group(s)
-
-
- Citation count
- -
- Proposed double-weighted
- No
- Reserve for an output with double weighting
- No
- Additional information
- This work was produced in collaboration with Ninja Theory, an award-winning games studio based in Cambridge, UK. Presented at CHI, it contributes a framework for VR sword fighting experiences against virtual characters that produces more realistic and engaging interactions than hand-crafted interaction logic. The research was conducted in an iterative process with research guided by industry requirements. As a result of this co-produced work, Ninja Theory is adopting a new data-driven methodology in the generation of their animation and interaction in future products. This work was featured in the Evening Standard, Science Daily, and ACM Technews. Company contact: Technical Director
- Author contribution statement
- -
- Non-English
- No
- English abstract
- -