Designing a Game for Music: Integrated Design Approaches for Ludic Music & Interactivity
- Submitting institution
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Leeds Beckett University
- Unit of assessment
- 33 - Music, Drama, Dance, Performing Arts, Film and Screen Studies
- Output identifier
- 42
- Type
- C - Chapter in book
- DOI
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10.1093/oxfordhb/9780199797226.013.009
- Book title
- The Oxford Handbook of Interactive Audio
- Publisher
- Oxford University Press
- ISBN
- 9780199797226
- Open access status
- -
- Month of publication
- -
- Year of publication
- 2014
- URL
-
-
- Supplementary information
-
-
- Request cross-referral to
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- Output has been delayed by COVID-19
- No
- COVID-19 affected output statement
- -
- Forensic science
- No
- Criminology
- No
- Interdisciplinary
- No
- Number of additional authors
-
1
- Research group(s)
-
-
- Proposed double-weighted
- No
- Reserve for an output with double weighting
- No
- Additional information
- This chapter, published as part of the Oxford Handbook of Interactive Audio, derives from research undertaken for Stevens’ PhD which investigated interactivity within a video game context with reference to the musical soundtrack. The primary research involved testing work on participants and analysing results within existing theoretical frameworks, suggesting a new paradigm for future work in the medium.
Collaboration with the co-author involved: conversations through which concepts were challenged, proof of concept work in a video game engine that served to verify the ideas proposed, assistance with constructing the figures used, and checking references and formatting.
- Author contribution statement
- -
- Non-English
- No
- English abstract
- -