Visual Perspective and Feedback Guidance for VR Free-Throw Training
- Submitting institution
-
The University of Kent
- Unit of assessment
- 12 - Engineering
- Output identifier
- 18928
- Type
- D - Journal article
- DOI
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10.1109/MCG.2015.95
- Title of journal
- IEEE computer graphics and applications
- Article number
- -
- First page
- 55
- Volume
- 35
- Issue
- 5
- ISSN
- 0272-1716
- Open access status
- Out of scope for open access requirements
- Month of publication
- September
- Year of publication
- 2015
- URL
-
https://kar.kent.ac.uk/68773/
- Supplementary information
-
-
- Request cross-referral to
- -
- Output has been delayed by COVID-19
- No
- COVID-19 affected output statement
- -
- Forensic science
- No
- Criminology
- No
- Interdisciplinary
- No
- Number of additional authors
-
2
- Research group(s)
-
-
- Proposed double-weighted
- No
- Reserve for an output with double weighting
- No
- Additional information
- The paper is among the first ones to show how user perception changes depending on its perspective when executing precision skills in large screen image display environments. Thus, the paper provides solid knowledge for others working on training systems in virtual reality. The conclusions of the paper have been used by Ward Security to use VR while training security staff.
- Author contribution statement
- -
- Non-English
- No
- English abstract
- -