Rhetoric and reality in the visual culture of Medieval Celtic board games: literary and archaeological evidence combined
- Submitting institution
-
University of Glasgow
: B - 26B - Celtic and Gaelic
- Unit of assessment
- 26 - Modern Languages and Linguistics : B - 26B - Celtic and Gaelic
- Output identifier
- 26B-11694
- Type
- C - Chapter in book
- DOI
-
-
- Book title
- Games and Visual Culture in the Middle Ages and the Renaissance
- Publisher
- Brepols
- ISBN
- 9782503588728
- Open access status
- -
- Month of publication
- -
- Year of publication
- 2020
- URL
-
http://eprints.gla.ac.uk/203571/
- Supplementary information
-
-
- Request cross-referral to
- -
- Output has been delayed by COVID-19
- No
- COVID-19 affected output statement
- -
- Forensic science
- No
- Criminology
- No
- Interdisciplinary
- No
- Number of additional authors
-
1
- Research group(s)
-
-
- Proposed double-weighted
- No
- Reserve for an output with double weighting
- No
- Additional information
- This is a co-authored article combining insights from literature, linguistics and material culture. The authors are Katherine Forsyth and Mark Hall; only Forsyth is submitted here to REF. This is an interdisciplinary collaboration, with Hall contributing archaeological perspectives and Forsyth largely literary / language-based perspectives though with much input on the material culture as well. Forsyth was primarily responsible for the drafting and editing of the final product.
- Author contribution statement
- -
- Non-English
- No
- English abstract
- -