Virtual reality crowd simulation: effects of agent density on user experience and behaviour
- Submitting institution
-
The University of Hull
- Unit of assessment
- 11 - Computer Science and Informatics
- Output identifier
- 1400336
- Type
- D - Journal article
- DOI
-
10.1007/s10055-018-0365-0
- Title of journal
- Virtualreality : the journal of the Virtual Reality Society
- Article number
- -
- First page
- 19
- Volume
- 23
- Issue
- 1
- ISSN
- 1359-4338
- Open access status
- Compliant
- Month of publication
- September
- Year of publication
- 2018
- URL
-
https://link.springer.com/article/10.1007%2Fs10055-018-0365-0
- Supplementary information
-
-
- Request cross-referral to
- -
- Output has been delayed by COVID-19
- No
- COVID-19 affected output statement
- -
- Forensic science
- No
- Criminology
- No
- Interdisciplinary
- No
- Number of additional authors
-
5
- Research group(s)
-
-
- Citation count
- 7
- Proposed double-weighted
- No
- Reserve for an output with double weighting
- No
- Additional information
- This paper experimentally evaluates the use of Virtual Reality in proxemics by examining the impact of crowd density on user experience through large crown simulations. This work is significant as it allows for the elicitation of negative user experience such as stress and anxiety in large crowds but through the medium of Virtual Reality, something which has not been evaluated previously. This innovative research allows us to evaluate if Virtual Reality can illicit large crowd negative effects and thereby provide an effective method of testing user experience in a controlled and safe environment.
- Author contribution statement
- -
- Non-English
- No
- English abstract
- -