Strategic road mapping for Europe's Creative industries: the EU CRe-AM project
- Submitting institution
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Ravensbourne University London
- Unit of assessment
- 32 - Art and Design: History, Practice and Theory
- Output identifier
- CS02
- Type
- E - Conference contribution
- DOI
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10.11588/arthistoricum.157.197
- Title of conference / published proceedings
- Conference volume EVA Berlin 2015. Electronic media & art, culture and history
- First page
- 150
- Volume
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- Issue
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- ISSN
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- Open access status
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- Month of publication
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- Year of publication
- 2015
- URL
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- Supplementary information
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- Request cross-referral to
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- Output has been delayed by COVID-19
- No
- COVID-19 affected output statement
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- Forensic science
- No
- Criminology
- No
- Interdisciplinary
- No
- Number of additional authors
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1
- Research group(s)
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L - Learning Technology Research Centre
- Proposed double-weighted
- No
- Reserve for an output with double weighting
- No
- Additional information
- Cr-EAM: Creativity REsearch Adaptive roadmap
Overall budget: €1,002,138
Ravensbourne: €33,261
Under FP7-ICT-2013-10
Grant Agreement ID: 612451
16 participants led by the University of Surrey
See: https://cordis.europa.eu/project/id/612451
300 words
This project aimed to bridge communities of creators with communities of technology providers and innovators, in a collective, strategic intelligence/roadmapping effort to streamline, coordinate and amplify collaborative work towards developing and enhancing new ICT technologies and tools by addressing the needs of different sectors of the creative industries (e.g. art, culture, publishing, design etc.) The outcome informed the EU’s ICT R&D agenda, in order to supporting the ICT needs of creative professionals.
My contribution to the project developed out of my work in Contextology, which informed the matrix developed for the questions asked of creative practitioners in the area of Games and Architecture, which were the main focus of Ravensbourne’s section of the study. This informed the respective roadmaps, which fed back into the project’s main conclusions. In the process, I gained much firsthand experience with Creative Industries practitioners and an understanding of their approach to software and hardware skills that informed later projects such as WEKIT, AR-FOR-EU and the Hobs Academy.
The conclusions of Cr-EAM assisted the EU in the development of Horizon 2020 funds in this area. As stated in the official CORDIS account:
“The CRE-AM recommendations will contribute to current and future EU policy initiatives that aim to strengthen and support the European creative industries, which are estimated to contribute to at least 3 % of the EU’s overall GDP. The project has also made an important contribution through its comprehensive online communities that will continue to encourage and stimulate direct engagement and cooperation between ICT solution providers and the creative sector stakeholders who represent two of Europe’s most vibrant and economically important sectors."
https://cordis.europa.eu/article/id/118863-innovative-technological-and-digital-solutions-for-the-european-creative-industries
- Author contribution statement
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- Non-English
- No
- English abstract
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