Breaking The Experience: Effects of Questionnaires in VR User Studies
- Submitting institution
-
University of Newcastle upon Tyne
- Unit of assessment
- 11 - Computer Science and Informatics
- Output identifier
- 266173-229398-1292
- Type
- E - Conference contribution
- DOI
-
10.1145/3313831.3376144
- Title of conference / published proceedings
- CHI Conference on Human Factors in Computing Systems (CHI '20)
- First page
- 1
- Volume
- -
- Issue
- -
- ISSN
- -
- Open access status
- -
- Month of publication
- April
- Year of publication
- 2020
- URL
-
https://doi.org/10.1145/3313831.3376144
- Supplementary information
-
-
- Request cross-referral to
- -
- Output has been delayed by COVID-19
- No
- COVID-19 affected output statement
- -
- Forensic science
- No
- Criminology
- No
- Interdisciplinary
- Yes
- Number of additional authors
-
5
- Research group(s)
-
C - Open Lab
- Citation count
- -
- Proposed double-weighted
- No
- Reserve for an output with double weighting
- No
- Additional information
- The paper firmly establishes how asking users to complete questionnaires about virtual reality (VR) experiences (e.g. psychometrics) inside VR can lead to different results compared to asking for completion outside of VR. Published at the world-leading publication venue in human-computer interaction (as per Google Scholar "top publications") in April 2020, the work is already being cited, has already gathered over 1000 reads (as per ACM digital library) and facilitated the publication of an additional full technical paper (https://dl.acm.org/doi/10.1145/3313831.3376260).
- Author contribution statement
- -
- Non-English
- No
- English abstract
- -