Rapid game jams with fluidic games: A user study & design methodology
- Submitting institution
-
University of Plymouth
- Unit of assessment
- 11 - Computer Science and Informatics
- Output identifier
- 2071
- Type
- D - Journal article
- DOI
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10.1016/j.entcom.2018.02.007
- Title of journal
- Entertainment Computing
- Article number
- -
- First page
- 1
- Volume
- 27
- Issue
- -
- ISSN
- 1875-9521
- Open access status
- Technical exception
- Month of publication
- -
- Year of publication
- 2018
- URL
-
-
- Supplementary information
-
-
- Request cross-referral to
- -
- Output has been delayed by COVID-19
- No
- COVID-19 affected output statement
- -
- Forensic science
- No
- Criminology
- No
- Interdisciplinary
- No
- Number of additional authors
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7
- Research group(s)
-
-
- Citation count
- 1
- Proposed double-weighted
- No
- Reserve for an output with double weighting
- No
- Additional information
- The paper presents a novel approach and tool for creative engagement in the STEM field. In contrast to traditional STEM activities, creative expression and development were investigated when creating games on mobile devices without requiring a programming language. This is important because it can make STEM activities more appealing to underrepresented groups such as young girls or students more interested in creation than programming. The study involved 105 participants from a girlguiding organisation and resulted in tools and insights to support the creative expression and immersion of students in STEM disciplines.
- Author contribution statement
- -
- Non-English
- No
- English abstract
- -