Video games as culture : considering the role and importance of video games in contemporary society
- Submitting institution
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University of Salford, The
- Unit of assessment
- 34 - Communication, Cultural and Media Studies, Library and Information Management
- Output identifier
- 46796
- Type
- A - Authored book
- DOI
-
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- Publisher
- Routledge
- ISBN
- 9781138655119
- Open access status
- Out of scope for open access requirements
- Month of publication
- March
- Year of publication
- 2018
- URL
-
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- Supplementary information
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- Request cross-referral to
- -
- Output has been delayed by COVID-19
- No
- COVID-19 affected output statement
- -
- Forensic science
- No
- Criminology
- No
- Interdisciplinary
- No
- Number of additional authors
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1
- Research group(s)
-
-
- Proposed double-weighted
- Yes
- Double-weighted statement
- This book provides a theoretical and empirically informed critical consideration of the role and importance of video games in contemporary society. It draws on over three years of ethnographic research, including 28 interviews with participants in Germany, Sweden, Luxembourg, the US, UK, and Spain. The interviewees included gamers, developers, academics, journalists, bloggers, and museum curators. Innovatively, this book also employs and sets out the use of play as a form of research, and draws on the critical play of well over 100 games. This approach allowed critical insights into gamer cultures and their networks from multiple perspectives.
- Reserve for an output with double weighting
- No
- Additional information
- -
- Author contribution statement
- -
- Non-English
- No
- English abstract
- -