User experience versus author experience: lessons learned from the UX Series
- Submitting institution
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The University of Westminster
- Unit of assessment
- 32 - Art and Design: History, Practice and Theory
- Output identifier
- q2856
- Type
- C - Chapter in book
- DOI
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- Book title
- i-docs: the evolving practices of interactive documentary
- Publisher
- Wallflower Press
- ISBN
- 9780231181235
- Open access status
- Out of scope for open access requirements
- Month of publication
- March
- Year of publication
- 2017
- URL
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- Supplementary information
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- Request cross-referral to
- -
- Output has been delayed by COVID-19
- No
- COVID-19 affected output statement
- -
- Forensic science
- No
- Criminology
- No
- Interdisciplinary
- No
- Number of additional authors
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0
- Research group(s)
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- Proposed double-weighted
- No
- Reserve for an output with double weighting
- Yes
- Additional information
- Gaudenzi’s article discusses the methods of interactive documentary production, and is published in an edited volume she co-edited, i-Docs, the Evolving practices of Interactive Documentary (2017, Columbia University Press). This publication stems from the i-Docs research project and symposium series co-founded and co-convened by Gaudenzi from 2011.
Interactive documentary (i-docs) is a field that sits in between documentary practice, user design, and software studies. As result, methodologies in this field still need to be negotiated between these three areas of practice that have been so far quite distinct.
Gaudenzi’s chapter observes the difficulty that directors and producers of interactive documentaries (people that often come from video production) have to adjust to their new role, due to their diminished decisional power within their digital production team. One of the consequences of having multidisciplinary teams involved in the creation of i-docs is that authorship and production practices have to be re-negotiated. There is a change in the power balance of an interactive narrative team that gives a new place to the designer and the coder of a project, not to mention the software itself, and the user. This shift demands new methodologies of work since it changes the power relation between the team members. The chapter communicates to academics and industry stakeholders the importance to share best practices and to link practice to research.
This publication has led to Gaudenzi’s collaboration with the MIT Open Doc Lab website, Docubase.mit.edu, where she explored ways of making i-doc projects. This research was also the starting point for the project and workshops WHAT IF IT methodology of digital narrative ideation, which also grew into an international research partnership with Professor Paz, Federal University of Rio de Janeiro State, funded by the British Academy’s Newton Mobility Grant (2017).
- Author contribution statement
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- Non-English
- No
- English abstract
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