Video game loot boxes are linked to problem gambling : Results of a large-scale survey
- Submitting institution
-
University of York
- Unit of assessment
- 11 - Computer Science and Informatics
- Output identifier
- 62780708
- Type
- D - Journal article
- DOI
-
10.1371/journal.pone.0206767
- Title of journal
- PLoS ONE
- Article number
- e0206767
- First page
- -
- Volume
- 13
- Issue
- 11
- ISSN
- 1932-6203
- Open access status
- Compliant
- Month of publication
- November
- Year of publication
- 2018
- URL
-
-
- Supplementary information
-
-
- Request cross-referral to
- -
- Output has been delayed by COVID-19
- No
- COVID-19 affected output statement
- -
- Forensic science
- No
- Criminology
- No
- Interdisciplinary
- No
- Number of additional authors
-
1
- Research group(s)
-
-
- Citation count
- 54
- Proposed double-weighted
- No
- Reserve for an output with double weighting
- No
- Additional information
- This paper was the first to provide empirical support for the connection between loot boxes in games and problem gambling. It has been used by governments, including Australia, UK and the USA, as key evidence in formulating national policies on the regulation of loot boxes in digital games. As such, it has also had extensive press coverage and directly contributed to games industry debates on the self-regulation of loot boxes.
- Author contribution statement
- -
- Non-English
- No
- English abstract
- -