Systems of seeing: Virtual gaze interaction
- Submitting institution
-
University for the Creative Arts
- Unit of assessment
- 32 - Art and Design: History, Practice and Theory
- Output identifier
- Ambrose, J. 2018. SS
- Type
- D - Journal article
- DOI
-
10.1386/vcr.8.2.145_1
- Title of journal
- Virtual Creativity
- Article number
- 13
- First page
- 145
- Volume
- 8
- Issue
- 2
- ISSN
- 2397-9704
- Open access status
- Not compliant
- Month of publication
- December
- Year of publication
- 2018
- URL
-
https://www.ingentaconnect.com/content/intellect/vc/2018/00000008/00000002/art00003#expand/collapse
- Supplementary information
-
-
- Request cross-referral to
- -
- Output has been delayed by COVID-19
- No
- COVID-19 affected output statement
- -
- Forensic science
- No
- Criminology
- No
- Interdisciplinary
- No
- Number of additional authors
-
-
- Research group(s)
-
2 - Fine Art and Photography Research Centre
- Proposed double-weighted
- No
- Reserve for an output with double weighting
- No
- Additional information
- As a praxis for virtual gaze interaction this installation uses a digital representation of an art replica as an interface for emergent filmic experience. The act of looking at a virtual version of this replica spatially shifts the user, creating connections between their gaze and the space that surrounds them. Alongside the article published as a core output of this practice research, this additional context aims to situate this research in an installation context developed in line with an interactive 360° film application.
This paper was presented at the John Berger Now conference at Canterbury Christ Church University and at the London Science Museum at Robot Futures: Vision and Touch in Robotics. In addition, the work was developed as part of an exhibited a version at the Chelsea College of Art as part of the Flow + Flux exhibition for the TECHNE Congress Research Show 2018. Furthermore, reported on this exhibition for Open City Docs as a tutor on their MA in Immersive Factual Media.
Given that this interactive installation works as an application that is difficult to share, sole as a written output, the author explored other open-access dissemination methods. This helped with archiving the research and conveying the core principles discussed in the article. The following links demonstrate 360 stills of individual scenes taken from the interactive application.
Systems of Seeing -
https://kuula.co/share/7lWtq?fs=1&vr=0&sd=1&thumbs=1&chromeless=0&logo=0
Systems of Seeing (The Wind)
https://kuula.co/share/7lynl?fs=1&vr=0&sd=1&thumbs=1&chromeless=0&logo=0
Systems of Seeing (The Bird)
https://kuula.co/share/7lB8V?fs=1&vr=0&sd=1&thumbs=1&chromeless=0&logo=0
Systems of Seeing (The Door)
https://kuula.co/share/7lB8x?fs=1&vr=0&sd=1&thumbs=1&chromeless=0&logo=0
Systems of Seeing (The Valise) -
https://kuula.co/share/7lB8w?fs=1&vr=0&sd=1&thumbs=1&chromeless=0&logo=0
The author also hosted a version of the application that can be downloaded onto Oculus Go on along with in-depth instructions on how to download and sideload remotely onto an Oculus Go. http://www.jeremiahambrose.com/systems_of_seeing.html
- Author contribution statement
- -
- Non-English
- No
- English abstract
- -