Assessing the perceived realism of agent grouping dynamics for adaptation and simulation
- Submitting institution
-
De Montfort University
- Unit of assessment
- 11 - Computer Science and Informatics
- Output identifier
- 11194
- Type
- D - Journal article
- DOI
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10.1016/j.entcom.2019.100323
- Title of journal
- Entertainment Computing
- Article number
- 100323
- First page
- -
- Volume
- 32
- Issue
- -
- ISSN
- 1875-9521
- Open access status
- Compliant
- Month of publication
- -
- Year of publication
- 2019
- URL
-
-
- Supplementary information
-
-
- Request cross-referral to
- -
- Output has been delayed by COVID-19
- No
- COVID-19 affected output statement
- -
- Forensic science
- No
- Criminology
- No
- Interdisciplinary
- No
- Number of additional authors
-
3
- Research group(s)
-
-
- Citation count
- 0
- Proposed double-weighted
- No
- Reserve for an output with double weighting
- No
- Additional information
- This research builds upon work from foundations including serious games for cultural heritage and the metropolis project. Key outcomes include perceptual metrics with respect to the grouping dynamics of virtual crowds, a prominent feature for emergent behaviour, applicable to a wide range of scenarios. Forming a basis from real-world data captured from major urban locations, including Dublin, New York, and New Orleans, the work has been extended with cultural (virtual reality experience) projects such as I-Ulysses: Poetry in Motion, guiding the user through the unfolding events of James Joyce’s Ulysses in real-time.
- Author contribution statement
- -
- Non-English
- No
- English abstract
- -