Indeterminate Objects (classrooms). A solo digital commission for the Photographers Gallery, London (Oct 2017- Jan 2018)
- Submitting institution
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Falmouth University
- Unit of assessment
- 32 - Art and Design: History, Practice and Theory
- Output identifier
- 132
- Type
- M - Exhibition
- Venue(s)
- The Photographers Gallery, London
- Open access status
- Out of scope for open access requirements
- Month of first exhibition
- October
- Year of first exhibition
- 2017
- URL
-
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- Supplementary information
-
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- Request cross-referral to
- -
- Output has been delayed by COVID-19
- No
- COVID-19 affected output statement
- -
- Forensic science
- No
- Criminology
- No
- Interdisciplinary
- No
- Number of additional authors
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0
- Research group(s)
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A - Creative Industries Futures
- Proposed double-weighted
- Yes
- Double-weighted statement
- The undertaking of a complex, extended and/or multi-layered process of creative investigation. This exhibition was the result of an ongoing research project exploring the impact of gaming and digital interaction on pre-adolescent children
- Reserve for an output with double weighting
- No
- Additional information
- Indeterminate Objects (classrooms) was produced as a commission for The Photographers’ Gallery, London, where it was screened on their Media Wall from October 2017 to January 2018. This piece utilized photography, 3D imaging and digital animation to explore the impact of 24/7 online culture on the lives of children.
The work was shot in an Edinburgh primary school, with the camera moving continuously through the various rooms of the school. Combining photography with the three-dimensional techniques more usually associated with computer games such as Minecraft, a series of standard classroom interiors at the school are presented. The traditional elements – desk, bookshelf, children’s drawings, teacher’s desk – are linked by a series of floating 3D visuals representing the influence of new technologies. As these abstract forms hover and rotate above the desks, they cast shadows on the classroom floor, which appear as real as those cast by the classroom furniture.
This piece was the result of an ongoing research project exploring the impact of gaming and digital interaction on pre-adolescent children. In Indeterminate Objects (classrooms), both personal observation and contemporary research into the subject were used to produce a piece of work highlighting the pervasive nature of digital gaming and the ways in which this can shape how children now think, play and learn. Indeterminate Objects reflects therefore on the persistent nature of these unseen forces and raises pertinent questions around the impact of ever-increasing data immersion on young identities.
This work was disseminated through the installation-exhibitions at The Photographers Gallery and online via a long-form interview on the Photographers Gallery’s site Unthinking Photography.
Research Output: Production stills and installation shot from exhibition
Contextual: artist interview, short film
- Author contribution statement
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- Non-English
- No
- English abstract
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