Pixel history linear models for real-time temporal filtering.
- Submitting institution
-
Edinburgh Napier University
- Unit of assessment
- 11 - Computer Science and Informatics
- Output identifier
- 1111117
- Type
- D - Journal article
- DOI
-
10.1111/cgf.13033
- Title of journal
- Computer Graphics Forum
- Article number
- -
- First page
- 363
- Volume
- 35
- Issue
- 7
- ISSN
- 0167-7055
- Open access status
- Deposit exception
- Month of publication
- October
- Year of publication
- 2016
- URL
-
-
- Supplementary information
-
http://www.j4lley.com/content/publications/video/pg2016-phlm-video.mp4
- Request cross-referral to
- -
- Output has been delayed by COVID-19
- No
- COVID-19 affected output statement
- -
- Forensic science
- No
- Criminology
- No
- Interdisciplinary
- No
- Number of additional authors
-
4
- Research group(s)
-
-
- Citation count
- 1
- Proposed double-weighted
- No
- Reserve for an output with double weighting
- No
- Additional information
- Prior to this patented work, carried out when Disney employed Koniaris, previous real-time denoising methods were either fast but poor-quality image blurs (for example Pham et al’s 2005 method for separable bilateral filtering) or otherwise too costly to compute in real-time (Moon et al 2014). The methods developed were shown to improve on Epic Games’ well known temporal anti-aliasing (TAA) technique. Disney implemented the techniques developed in their instantiation of Epic’s Unreal Engine, allowing them to set the high visual quality bar of projections for the Millennium Falcon motion ride at Disney's Theme Parks in California and Florida.
- Author contribution statement
- -
- Non-English
- No
- English abstract
- -