An Automated Mobile Game-based Screening Tool for Patients with Alcohol Dependence
- Submitting institution
-
University College London
- Unit of assessment
- 11 - Computer Science and Informatics
- Output identifier
- 16276
- Type
- D - Journal article
- DOI
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10.1145/3411837
- Title of journal
- Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies
- Article number
- -
- First page
- 1
- Volume
- 4
- Issue
- 3
- ISSN
- 2474-9567
- Open access status
- Compliant
- Month of publication
- September
- Year of publication
- 2020
- URL
-
-
- Supplementary information
-
-
- Request cross-referral to
- -
- Output has been delayed by COVID-19
- No
- COVID-19 affected output statement
- -
- Forensic science
- No
- Criminology
- No
- Interdisciplinary
- No
- Number of additional authors
-
6
- Research group(s)
-
-
- Citation count
- -
- Proposed double-weighted
- No
- Reserve for an output with double weighting
- No
- Additional information
- Describes novel automated diagnostic and screening tool for alcohol dependence using off-the-shelf mobile games, and and associated clinical trial including alcohol dependent participants and age-matched controls. Statistical evaluation of clinical outcomes shows improved accuracy and reusability over paper-based tests, and provides first evidence that off-the-shelf games can be used effectively as diagnostic tools for cognitive impairment. This has significant implications for the low cost development of similar tools for other conditions. Reported in UK press (inews paper and online https://inews.co.uk/news/science/tetris-fruit-ninja-mobile-games-used-detect-alzheimers-dementia-656294).
- Author contribution statement
- -
- Non-English
- No
- English abstract
- -