Why and how to use virtual reality to study human social interaction: The challenges of exploring a new research landscape
- Submitting institution
-
Goldsmiths' College
- Unit of assessment
- 11 - Computer Science and Informatics
- Output identifier
- 2821
- Type
- D - Journal article
- DOI
-
10.1111/bjop.12290
- Title of journal
- British Journal of Psychology
- Article number
- -
- First page
- 395
- Volume
- 109
- Issue
- 3
- ISSN
- 0007-1269
- Open access status
- Compliant
- Month of publication
- August
- Year of publication
- 2018
- URL
-
http://research.gold.ac.uk/id/eprint/23056/
- Supplementary information
-
-
- Request cross-referral to
- -
- Output has been delayed by COVID-19
- No
- COVID-19 affected output statement
- -
- Forensic science
- No
- Criminology
- No
- Interdisciplinary
- No
- Number of additional authors
-
1
- Research group(s)
-
-
- Citation count
- 88
- Proposed double-weighted
- No
- Reserve for an output with double weighting
- No
- Additional information
- As VR technology and systems become more commercially available and accessible, more and more psychologists are starting to integrate VR as part of their methods. This paper aims to guide the psychologist into the novel world of VR, reviewing available instrumentation and mapping the landscape of possible systems. The authors propose that the biggest challenge for the field would be to build a fully interactive virtual human who can pass a VR Turing test - and that this could only be achieved if psychologists, VR technologists, and AI researchers work together.
- Author contribution statement
- -
- Non-English
- No
- English abstract
- -