Future Gaming Creative Interventions in Video Game Culture
- Submitting institution
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The University of Liverpool
- Unit of assessment
- 34 - Communication, Cultural and Media Studies, Library and Information Management
- Output identifier
- 15190
- Type
- A - Authored book
- DOI
-
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- Publisher
- MIT Press
- ISBN
- 9781906897550
- Open access status
- -
- Month of publication
- May
- Year of publication
- 2018
- URL
-
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- Supplementary information
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- Request cross-referral to
- -
- Output has been delayed by COVID-19
- No
- COVID-19 affected output statement
- -
- Forensic science
- No
- Criminology
- No
- Interdisciplinary
- No
- Number of additional authors
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0
- Research group(s)
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-
- Proposed double-weighted
- Yes
- Double-weighted statement
- This is a research monograph of 160 pages resulting from a sustained period of research over several years. It draws on a wide range of sources (interviews, analysis of online communities and advertisements, and auto-ethnographic methods) in an in-depth exploration of how the future of gaming is narrated and negotiated by a small group of producers, journalists, and gamers. It draws out and develops a series of ethical questions and alternative narratives of digital gaming. The book proposes original methods to look philosophically and critically at debates surrounding videogame and digital culture, exploring issues of production, inclusivity, history and power.
- Reserve for an output with double weighting
- No
- Additional information
- -
- Author contribution statement
- -
- Non-English
- No
- English abstract
- -