Construction and Evaluation of an Ultra Low Latency Frameless Renderer for VR
- Submitting institution
-
University College London
- Unit of assessment
- 11 - Computer Science and Informatics
- Output identifier
- 14094
- Type
- D - Journal article
- DOI
-
10.1109/TVCG.2016.2518079
- Title of journal
- IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
- Article number
- 4
- First page
- 1377
- Volume
- 22
- Issue
- 4
- ISSN
- 1077-2626
- Open access status
- Out of scope for open access requirements
- Month of publication
- January
- Year of publication
- 2016
- URL
-
-
- Supplementary information
-
-
- Request cross-referral to
- -
- Output has been delayed by COVID-19
- No
- COVID-19 affected output statement
- -
- Forensic science
- No
- Criminology
- No
- Interdisciplinary
- No
- Number of additional authors
-
3
- Research group(s)
-
-
- Citation count
- 10
- Proposed double-weighted
- No
- Reserve for an output with double weighting
- No
- Additional information
- At the end of 2020, this 2016 system is still the world’s lowest-latency practical (i.e. free moving, tracked) virtual reality system. By building our own image generator, we were able to probe end to end latencies much lower than commercial systems (1ms versus ~18ms). The work has inspired a new set of attacks on the end to end latency of virtual reality systems, from novel systems architectures to new rendering techniques. We received an EPSRC grant (“Pipelines”, EP/T01346X/1, £835,711) to directly follow up this work. On that project we collaborate with Varjo, a leading HMD developer, to deploy the technology.
- Author contribution statement
- -
- Non-English
- No
- English abstract
- -