Audiovisual Resource Allocation for Bimodal Virtual Environments
- Submitting institution
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Birmingham City University
- Unit of assessment
- 11 - Computer Science and Informatics
- Output identifier
- 11Z_OP_D0033
- Type
- D - Journal article
- DOI
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10.1111/cgf.13258
- Title of journal
- Computer Graphics Forum
- Article number
- -
- First page
- 172
- Volume
- 37
- Issue
- 1
- ISSN
- 0167-7055
- Open access status
- Technical exception
- Month of publication
- -
- Year of publication
- 2017
- URL
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https://onlinelibrary.wiley.com/doi/full/10.1111/cgf.13258
- Supplementary information
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- Request cross-referral to
- -
- Output has been delayed by COVID-19
- No
- COVID-19 affected output statement
- -
- Forensic science
- No
- Criminology
- No
- Interdisciplinary
- No
- Number of additional authors
-
-
- Research group(s)
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-
- Citation count
- 1
- Proposed double-weighted
- No
- Reserve for an output with double weighting
- No
- Additional information
- Audio-visual virtual environments have potential to reproduce real-world scenarios via accurate simulation of the senses. This is especially pertinent given the nascency of Industry 4.0 and Digital Twins. This work showed that users’ expectations change depending on the computation available across the fidelity of reconstruction of senses and has many applications. For example, to driving simulators (doi: 10.1109/THMS.2017.2762632) and further sensory integration (doi: 10.1109/TVCG.2019.2898823).
This is an output of EPSRC grant EP/K014056/1 and was showcased at EPSRC’s ‘Science for a Successful Nation’ event on Wednesday 21 February 2018, exhibited to over 400 attendees including members of the House of Lords.
- Author contribution statement
- -
- Non-English
- No
- English abstract
- -