Virtual Performance Augmentation in an Immersive Jump & Run Exergame
- Submitting institution
-
The University of Bath
- Unit of assessment
- 11 - Computer Science and Informatics
- Output identifier
- 189150855
- Type
- E - Conference contribution
- DOI
-
10.1145/3290605.3300388
- Title of conference / published proceedings
- CHI 2019 - Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems
- First page
- 1
- Volume
- -
- Issue
- -
- ISSN
- 1062-9432
- Open access status
- Compliant
- Month of publication
- May
- Year of publication
- 2019
- URL
-
-
- Supplementary information
-
https://dl.acm.org/action/downloadSupplement?doi=10.1145%2F3290605.3300388&file=paper158p.mp4&download=true
- Request cross-referral to
- -
- Output has been delayed by COVID-19
- No
- COVID-19 affected output statement
- -
- Forensic science
- No
- Criminology
- No
- Interdisciplinary
- No
- Number of additional authors
-
3
- Research group(s)
-
-
- Citation count
- 5
- Proposed double-weighted
- No
- Reserve for an output with double weighting
- No
- Additional information
- CHI is the top Human-Computer Interaction conference.The paper received positive reviews. The paper is the first to show how perceived user performance in a jump & run VR exergame can be virtually improved. Furthermore, it provides evidence that shows that this leads to higher motivation, flow and accessibility.
- Author contribution statement
- -
- Non-English
- No
- English abstract
- -