Efficient Synthesis of Room Acoustics via Scattering Delay Networks
- Submitting institution
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The University of Surrey
- Unit of assessment
- 33 - Music, Drama, Dance, Performing Arts, Film and Screen Studies
- Output identifier
- 9023648_1
- Type
- D - Journal article
- DOI
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10.1109/TASLP.2015.2438547
- Title of journal
- IEEE/ACM Transactions on Audio, Speech, and Language Processing
- Article number
- -
- First page
- 1478
- Volume
- 23
- Issue
- 9
- ISSN
- 2329-9290
- Open access status
- Out of scope for open access requirements
- Month of publication
- -
- Year of publication
- 2015
- URL
-
-
- Supplementary information
-
-
- Request cross-referral to
- 12 - Engineering
- Output has been delayed by COVID-19
- No
- COVID-19 affected output statement
- -
- Forensic science
- No
- Criminology
- No
- Interdisciplinary
- No
- Number of additional authors
-
-
- Research group(s)
-
-
- Proposed double-weighted
- No
- Reserve for an output with double weighting
- No
- Additional information
- Factual information about significance: Prompted by a hypothesis sketched by the authors in two conference papers, a new approach to room acoustic simulation is fully developed, implemented and validated. Its quality approaches that of physical models but with dramatically lower computational complexity, making it ideal for gaming and VR/AR applications. Prof Vesa Valimaki chose it as one of three "hot topics" in his 60th International AES Conference keynote; it is now taught on Stanford University's postgraduate module "Signal Processing Models in Musical Acoustics"; and it has reached the licensing stage with Activision/Blizzard for use in their "Call of Duty" game franchise.
- Author contribution statement
- -
- Non-English
- No
- English abstract
- -