Real-time accumulation of occlusion-based snow
- Submitting institution
-
The University of East Anglia
- Unit of assessment
- 11 - Computer Science and Informatics
- Output identifier
- 182619173
- Type
- D - Journal article
- DOI
-
10.1007/s00371-014-0995-5
- Title of journal
- The Visual Computer
- Article number
- -
- First page
- 689
- Volume
- 31
- Issue
- -
- ISSN
- 0178-2789
- Open access status
- Out of scope for open access requirements
- Month of publication
- June
- Year of publication
- 2014
- URL
-
-
- Supplementary information
-
-
- Request cross-referral to
- -
- Output has been delayed by COVID-19
- No
- COVID-19 affected output statement
- -
- Forensic science
- No
- Criminology
- No
- Interdisciplinary
- No
- Number of additional authors
-
2
- Research group(s)
-
-
- Citation count
- 6
- Proposed double-weighted
- No
- Reserve for an output with double weighting
- No
- Additional information
- Visual systems that simulate the natural environment are important for academic and industrial applications such as the computer games industry. The real time rendering of natural phenomena provides challenging computer science research problems in respect of speed and realism. For landscapes it is impossible without simulation of meteorological impacts and atmospheric phenomena. This work is significant because it is the first snow simulation that creates, in real time, realistic and persistent snow accumulation on scenes that contain moving objects. The new technique hinges on the mapping of occlusion data to accumulation maps without the need for transfer from the GPU.
- Author contribution statement
- -
- Non-English
- No
- English abstract
- -