Gameworlds: virtual media and children's everyday play
- Submitting institution
-
University of Southampton
- Unit of assessment
- 32 - Art and Design: History, Practice and Theory
- Output identifier
- 20862301
- Type
- A - Authored book
- DOI
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10.5040/9781501300233
- Publisher
- Bloomsbury
- ISBN
- 9781623568023
- Open access status
- -
- Month of publication
- October
- Year of publication
- 2014
- URL
-
-
- Supplementary information
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-
- Request cross-referral to
- -
- Output has been delayed by COVID-19
- No
- COVID-19 affected output statement
- -
- Forensic science
- No
- Criminology
- No
- Interdisciplinary
- No
- Number of additional authors
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0
- Research group(s)
-
-
- Proposed double-weighted
- Yes
- Double-weighted statement
- Gameworlds, a 184pp. monograph, builds on ten years’ research on the form and lived experience of digital games, and 15 years’ engagement with and contribution to the new field of game studies. Drawing on detailed ethnographic studies of young children’s play with computer games, and theoretical investigation into technology and culture, it rethinks imaginative play for the postdigital era. In 2020 it was selected for the Knowledge Unlocked initiative and is now available as open access via the Bloomsbury Open website. A translation was published in China in 2019.
- Reserve for an output with double weighting
- No
- Additional information
- -
- Author contribution statement
- -
- Non-English
- No
- English abstract
- -