The Effect of Lighting, Landmarks and Auditory Cues on Human Performance in Navigating a Virtual Maze
- Submitting institution
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The University of Huddersfield
- Unit of assessment
- 11 - Computer Science and Informatics
- Output identifier
- 65
- Type
- E - Conference contribution
- DOI
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10.1145/3384382.3384527
- Title of conference / published proceedings
- I3D 2020 : ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
- First page
- n/a
- Volume
- -
- Issue
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- ISSN
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- Open access status
- -
- Month of publication
- May
- Year of publication
- 2020
- URL
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- Supplementary information
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- Request cross-referral to
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- Output has been delayed by COVID-19
- No
- COVID-19 affected output statement
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- Forensic science
- No
- Criminology
- No
- Interdisciplinary
- No
- Number of additional authors
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2
- Research group(s)
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- Citation count
- -
- Proposed double-weighted
- No
- Reserve for an output with double weighting
- No
- Additional information
- This ACM SIGGRAPH publication explores human performance in virtual mazes under varying lighting, textural and audio conditions. Its significance stems from it being the first research to demonstrate that subtle lighting is effective in influencing navigation in a virtual environment, the effect of audio as a navigational stimulus, and the cue conflicts between these stimuli. It has practical HCI applications in virtual environment and narrative design. Downloaded over 140 times https://dl.acm.org/doi/abs/10.1145/3384382.3384527, this paper is cited as a core investigation of the influence of lighting as navigational stimulus in the cross disciplinary book Visuelle Kommunikation bei Veranstaltungen https://link.springer.com/chapter/10.1007%2F978-3-658-28888-4_10
- Author contribution statement
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- Non-English
- No
- English abstract
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