A Gamification Model to Encourage Positive Healthcare Behaviours in Young People with Long Term Conditions
- Submitting institution
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Birmingham City University
- Unit of assessment
- 11 - Computer Science and Informatics
- Output identifier
- 11Z_OP_D5001
- Type
- D - Journal article
- DOI
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10.4108/sg.1.2.e3
- Title of journal
- EAI Endorsed Transactions on Game-Based Learning
- Article number
- -
- First page
- e3
- Volume
- 1
- Issue
- 2
- ISSN
- 2034-8800
- Open access status
- Out of scope for open access requirements
- Month of publication
- -
- Year of publication
- 2014
- URL
-
-
- Supplementary information
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-
- Request cross-referral to
- -
- Output has been delayed by COVID-19
- No
- COVID-19 affected output statement
- -
- Forensic science
- No
- Criminology
- No
- Interdisciplinary
- No
- Number of additional authors
-
-
- Research group(s)
-
-
- Citation count
- -
- Proposed double-weighted
- No
- Reserve for an output with double weighting
- No
- Additional information
- This research was in collaboration with Birmingham Children’s Hospital (BCH), looking into the use of serious-games and gamification in the management of young people’s transitional care. The research has underpinned our understanding of how to mould people’s behaviour when engaging with a range of our clinical software. Reviewers stated “The article approaches a relevant area for the use of gamification. It is clearly a novelty in this domain. The impact of the innovation of the concept underlying this article can be quite big. The technical content is accurate and with high quality and the correctness of the contribution are high.”
- Author contribution statement
- -
- Non-English
- No
- English abstract
- -