Position-Based Skinning for Soft Articulated Characters
- Submitting institution
-
Brunel University London
- Unit of assessment
- 11 - Computer Science and Informatics
- Output identifier
- 080-208748-7002770
- Type
- D - Journal article
- DOI
-
10.1111/cgf.12533
- Title of journal
- Computer Graphics Forum
- Article number
- -
- First page
- 240
- Volume
- 34
- Issue
- 6
- ISSN
- 0167-7055
- Open access status
- Out of scope for open access requirements
- Month of publication
- March
- Year of publication
- 2015
- URL
-
http://publications.lib.chalmers.se/records/fulltext/215543/local_215543.pdf
- Supplementary information
-
https://onlinelibrary.wiley.com/action/downloadSupplement?doi=10.1111%2Fcgf.12533&file=cgf12533-sup-0001-Video.mp4
- Request cross-referral to
- -
- Output has been delayed by COVID-19
- No
- COVID-19 affected output statement
- -
- Forensic science
- No
- Criminology
- No
- Interdisciplinary
- No
- Number of additional authors
-
2
- Research group(s)
-
1 - Artificial Intelligence (AI)
- Citation count
- 10
- Proposed double-weighted
- No
- Reserve for an output with double weighting
- No
- Additional information
- This paper is on character animation, and presents the first work that achieves flesh-like deformation (e.g. jiggling animation) for fat tissues in virtual characters in real-time. Thereto it adapts the well-known linear blend skinning method. It is optimized for real-time performance, and simultaneously implements various additional techniques to resolve many visual problems occurring in classical linear blend skinning. The paper had high impact in the field, and spawned many subsequent works. The conference version won the best paper award at SCCG. The full version appeared in Computer Graphics Forum, one of the three top journals in computer graphics.
- Author contribution statement
- -
- Non-English
- No
- English abstract
- -