Exploring the Touch and Motion Features in Game-Based Cognitive Assessments
- Submitting institution
-
University College London
- Unit of assessment
- 11 - Computer Science and Informatics
- Output identifier
- 16234
- Type
- D - Journal article
- DOI
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10.1145/3351245
- Title of journal
- Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies
- Article number
- -
- First page
- 1
- Volume
- 3
- Issue
- 3
- ISSN
- 2474-9567
- Open access status
- Compliant
- Month of publication
- September
- Year of publication
- 2019
- URL
-
-
- Supplementary information
-
-
- Request cross-referral to
- -
- Output has been delayed by COVID-19
- No
- COVID-19 affected output statement
- -
- Forensic science
- No
- Criminology
- No
- Interdisciplinary
- No
- Number of additional authors
-
4
- Research group(s)
-
-
- Citation count
- -
- Proposed double-weighted
- No
- Reserve for an output with double weighting
- No
- Additional information
- Explores the feasibility of using data collected from off-the-shelf mobile games, including touch, motion and game-play, to perform cognitive assessments. Includes the definition and formal statistical analysis of proposed features, including those newly defined. Features are defined and identified for analysis via a rigourous process matching game characteristics with neuro-scientific theory. This work opens up a significant opportunity to repurpose existing games, market tested for engagement and challenge, for use in cognitive assessment. Reported in US media (Fox News - Sept. 2019).
- Author contribution statement
- -
- Non-English
- No
- English abstract
- -