The impact of multimodal collaborative virtual environments on learning: A gamified online debate
- Submitting institution
-
University of Central Lancashire
- Unit of assessment
- 11 - Computer Science and Informatics
- Output identifier
- 28585
- Type
- D - Journal article
- DOI
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10.1016/j.compedu.2018.09.017
- Title of journal
- Computers and Education
- Article number
- -
- First page
- 121
- Volume
- 130
- Issue
- -
- ISSN
- 0360-1315
- Open access status
- Access exception
- Month of publication
- March
- Year of publication
- 2018
- URL
-
-
- Supplementary information
-
-
- Request cross-referral to
- -
- Output has been delayed by COVID-19
- No
- COVID-19 affected output statement
- -
- Forensic science
- No
- Criminology
- No
- Interdisciplinary
- Yes
- Number of additional authors
-
3
- Research group(s)
-
-
- Citation count
- 12
- Proposed double-weighted
- No
- Reserve for an output with double weighting
- No
- Additional information
- The paper proposes novel design recommendations for multimodal collaborative environments (CVE) to support enhanced user experience and learning outcomes. The recommendations are based on the empirical evaluation of an early multimodal CVE developed as part of the REVERIE project. The study is the result of collaboration with QMU in London and DCU in Ireland. A key contribution is that the findings show a strong impact of multimodality and gamification on students' learning and the feeling of presence in the CVE. The research influenced the further development of REVERIE in R&D projects and commercial products (e.g., DISH - Digital Immersive Showroom).
- Author contribution statement
- -
- Non-English
- No
- English abstract
- -