Learning to Overcome Cultural Conflict through Engaging with Intelligent Agents in Synthetic Cultures
- Submitting institution
-
University of Sunderland
- Unit of assessment
- 11 - Computer Science and Informatics
- Output identifier
- 668
- Type
- D - Journal article
- DOI
-
10.1007/s40593-014-0031-y
- Title of journal
- International Journal of Artificial Intelligence and Education: Special Issue on Culturally-Aware Educational Technologies
- Article number
- -
- First page
- 291
- Volume
- 25
- Issue
- 2
- ISSN
- 1560-4292
- Open access status
- Out of scope for open access requirements
- Month of publication
- June
- Year of publication
- 2015
- URL
-
http://sure.sunderland.ac.uk/id/eprint/5635/
- Supplementary information
-
-
- Request cross-referral to
- -
- Output has been delayed by COVID-19
- No
- COVID-19 affected output statement
- -
- Forensic science
- No
- Criminology
- No
- Interdisciplinary
- Yes
- Number of additional authors
-
9
- Research group(s)
-
-
- Citation count
- 9
- Proposed double-weighted
- No
- Reserve for an output with double weighting
- No
- Additional information
- Embodied intelligent agents in the EU funded eCute project engaged children in learning about classifying, categorising and mediating conflict. Over 400 children in the UK, Germany and Portugal engaged with MIXER, the Serious Game in the paper. MIXER has been demonstrated at Science Festivals, schools, and events to a wider audience. The approach taken to exploring conflict through different viewpoints has been taken further at Japan's Kyoto University (Sutasinee Thovuttikul, thovutti@ii.ist.i.kyoto-u.ac.jp) and RIKEN Center (Toyoaki Nishida, nishida@i.kyoto-u.ac.jp). The intercultural education aspect and relevance to EU policy has been considered at Sumy State University (Ukraine, Tetyana Vasilyeva, tavasilyeva@fem.sumdu.edu.ua).
- Author contribution statement
- -
- Non-English
- No
- English abstract
- -