Substitutional reality : using the physical environment to design virtual reality experiences
- Submitting institution
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University of Portsmouth
- Unit of assessment
- 11 - Computer Science and Informatics
- Output identifier
- 14777548
- Type
- E - Conference contribution
- DOI
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10.1145/2702123.2702389
- Title of conference / published proceedings
- Proceedings of the 33rd annual ACM conference on human factors in computing systems (CHI 2015)
- First page
- 3307
- Volume
- -
- Issue
- -
- ISSN
- -
- Open access status
- -
- Month of publication
- April
- Year of publication
- 2015
- URL
-
-
- Supplementary information
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- Request cross-referral to
- -
- Output has been delayed by COVID-19
- No
- COVID-19 affected output statement
- -
- Forensic science
- No
- Criminology
- No
- Interdisciplinary
- No
- Number of additional authors
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2
- Research group(s)
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B - Computational Intelligence
- Citation count
- 70
- Proposed double-weighted
- No
- Reserve for an output with double weighting
- No
- Additional information
- This work, funded by the European Union (Grant ID: 302221), introduced the novel concept of substitutional reality for virtual environments. The resulting theoretical foundation is already in use in the development of VR systems, including VRoamer developed by Microsoft, Shifty developed by the German Research Center for Artificial Intelligence (DFKI), and CarVR developed by the University of Ulm, Germany.
- Author contribution statement
- -
- Non-English
- No
- English abstract
- -