The Uncanny Valley in Games and Animation
- Submitting institution
-
The University of Bolton
- Unit of assessment
- 32 - Art and Design: History, Practice and Theory
- Output identifier
- 0049_32_REF2_AT_03
- Type
- A - Authored book
- DOI
-
-
- Publisher
- A K Peters/CRC Press
- ISBN
- 978-1466586949
- Open access status
- -
- Month of publication
- December
- Year of publication
- 2014
- URL
-
-
- Supplementary information
-
-
- Request cross-referral to
- -
- Output has been delayed by COVID-19
- No
- COVID-19 affected output statement
- -
- Forensic science
- No
- Criminology
- No
- Interdisciplinary
- No
- Number of additional authors
-
-
- Research group(s)
-
-
- Proposed double-weighted
- Yes
- Double-weighted statement
- The Uncanny Valley in Games and Animation is a 200 page monograph which developed from a sustained research endeavour of over five years. The book draws on an extensive body of empirical and theoretical research and involves a multi-layered process of investigation from a number of different perspectives.
- Reserve for an output with double weighting
- No
- Additional information
- -
- Author contribution statement
- -
- Non-English
- No
- English abstract
- -