A Dose of Reality: Overcoming Usability Challenges in VR Head-Mounted Displays
- Submitting institution
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University of Glasgow
- Unit of assessment
- 11 - Computer Science and Informatics
- Output identifier
- 11-02015
- Type
- E - Conference contribution
- DOI
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10.1145/2702123.2702382
- Title of conference / published proceedings
- CHI 2015
- First page
- 2143
- Volume
- -
- Issue
- -
- ISSN
- -
- Open access status
- -
- Month of publication
- -
- Year of publication
- 2015
- URL
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http://eprints.gla.ac.uk/103849/
- Supplementary information
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- Request cross-referral to
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- Output has been delayed by COVID-19
- No
- COVID-19 affected output statement
- -
- Forensic science
- No
- Criminology
- No
- Interdisciplinary
- No
- Number of additional authors
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3
- Research group(s)
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-
- Citation count
- 64
- Proposed double-weighted
- No
- Reserve for an output with double weighting
- No
- Additional information
- ORIGINALITY: evaluates novel methods for displaying real objects, peripherals and people in VR environments for the first time, fundamental for effective VR use in everyday settings. Empirical results showed that selectively presenting reality was best for performance and presence. RIGOUR: three experiments systematically evaluate the new VR methods. SIGNIFICANCE: published at ACM CHI, top HCI publication venue. McGill and Boland’s PhDs were funded by Bang&Olufsen to investigate the future of home media consumption. The work underpins Brewster’s €2.5million ERC Advanced Grant (ref: 835197) and led to ongoing funded collaborations (€50k) with Logitech on VR keyboard interaction.
- Author contribution statement
- -
- Non-English
- No
- English abstract
- -