A Palette of Deepened Emotions: Exploring Emotional Challenge in Virtual Reality Games
- Submitting institution
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City, University of London
- Unit of assessment
- 11 - Computer Science and Informatics
- Output identifier
- 1276
- Type
- E - Conference contribution
- DOI
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10.1145/3313831.3376221
- Title of conference / published proceedings
- CHI '20: Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems
- First page
- 1
- Volume
- -
- Issue
- -
- ISSN
- 2159-6468
- Open access status
- Compliant
- Month of publication
- April
- Year of publication
- 2020
- URL
-
-
- Supplementary information
-
-
- Request cross-referral to
- -
- Output has been delayed by COVID-19
- No
- COVID-19 affected output statement
- -
- Forensic science
- No
- Criminology
- No
- Interdisciplinary
- No
- Number of additional authors
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5
- Research group(s)
-
-
- Citation count
- -
- Proposed double-weighted
- No
- Reserve for an output with double weighting
- No
- Additional information
- The first research to empirically investigate the concept of emotional challenge as player experience in video games and to compare this experience in VR vs on-screen. This was also the first research to explore the relationship between emotional challenge and conventional challenge as player experiences in two experimental studies. The paper was presented at CHI’21, the leading conference in HCI, with an acceptance rate of 24%. The findings from this study opened up new avenues for studying the impact of different video game features on emotional challenge and the relationship between this and other player experiences.
- Author contribution statement
- -
- Non-English
- No
- English abstract
- -