Measuring perceived challenge in digital games: Development & validation of the challenge originating from recent gameplay interaction scale (CORGIS)
- Submitting institution
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City, University of London
- Unit of assessment
- 11 - Computer Science and Informatics
- Output identifier
- 842
- Type
- D - Journal article
- DOI
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10.1016/j.ijhcs.2019.102383
- Title of journal
- International Journal of Human Computer Studies
- Article number
- 102383
- First page
- -
- Volume
- 137
- Issue
- -
- ISSN
- 1071-5819
- Open access status
- Compliant
- Month of publication
- December
- Year of publication
- 2019
- URL
-
-
- Supplementary information
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- Request cross-referral to
- -
- Output has been delayed by COVID-19
- No
- COVID-19 affected output statement
- -
- Forensic science
- No
- Criminology
- No
- Interdisciplinary
- No
- Number of additional authors
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3
- Research group(s)
-
-
- Citation count
- 2
- Proposed double-weighted
- No
- Reserve for an output with double weighting
- No
- Additional information
- This work is the first of its kind that offers a reliable measure of perceived challenge in different video games that separates this experience into four types: performative, cognitive, emotional and decision-making challenge. This instrument was built on a comprehensive theoretical review and extensive interviews with game researchers and players and was robustly validated through large-scale data collection and factor analyses. This significant work offered new opportunities to investigate how different game features affect these experiences in a range of scenarios (e.g. https://doi.org/10.1145/3411764.3445286) and evaluate the relationships between these types of challenge and other gaming experiences (e.g. DOI: https://doi.org/10.1145/3313831.3376221).
- Author contribution statement
- -
- Non-English
- No
- English abstract
- -