Museum Experience Design Crowds, Ecosystems and Novel Technologies
- Submitting institution
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Loughborough University
- Unit of assessment
- 34 - Communication, Cultural and Media Studies, Library and Information Management
- Output identifier
- 2507
- Type
- B - Edited book
- DOI
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10.1007/978-3-319-58550-5
- Publisher
- Springer International Publishing
- ISBN
- 9783319585505
- Open access status
- -
- Month of publication
- February
- Year of publication
- 2018
- URL
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- Supplementary information
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- Request cross-referral to
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- Output has been delayed by COVID-19
- No
- COVID-19 affected output statement
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- Forensic science
- No
- Criminology
- No
- Interdisciplinary
- No
- Number of additional authors
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2
- Research group(s)
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-
- Proposed double-weighted
- No
- Reserve for an output with double weighting
- No
- Additional information
- This book provides a coherent framework for mapping current developments and future trends in designing, developing and theorising museum experiences. Located at the interstices between museums and cultural studies, human-computer interaction and technology studies, the framework has been developed by the authors in collaboration with fellow colleagues with solid experience in museums and technology research and design (co-authors in the introduction), through a series of meetings and reflective practice sessions. These culminated in the preparation of a workshop at ACM CHI 2016, the leading world conference on human-computer interaction, where the framework was further shaped through a playful card-based group exercise. The book is structured along the four themes of the framework, offering an inverted funnel view on trends in museum experience design, starting with specifics of visitor engagement and widening up towards the design of museum ecosystems. The 15 chapters offer practical, theoretical and design insights drawing on cases from worldwide museums, spanning a variety of disciplines across the humanities, social sciences and design studies. Sabiescu’s contribution with her fellow editors was to co-develop this framework and a book concept that articulates it; select and review a collection of suitable chapters that develop its themes; and translate the subsequent insights into mapping implications for future museum experience design (introductory chapter). These insights position the museum as an actor whose growing cultural, civic, educational, and developmental role reflects (but also starts to drive) significant trends in society – from embracing technological change to endorsing broadened perspectives that privilege ecological and systemic approaches replacing single-handed institutional action. Sabiescu also contributed two chapters: a single-authored chapter that offers a theoretical reflection on the implications of adopting a certain user-experience design paradigm within museum practice; and a co-authored one on museums and educational ecosystems, drawing on original research conducted at the British Museum.
- Author contribution statement
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- Non-English
- No
- English abstract
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