Auditory Localization in Low-Bitrate Compressed Ambisonic Scenes
- Submitting institution
-
University of York
- Unit of assessment
- 12 - Engineering
- Output identifier
- 66223427
- Type
- D - Journal article
- DOI
-
10.3390/app9132618
- Title of journal
- Applied Sciences
- Article number
- 2618
- First page
- -
- Volume
- 9
- Issue
- 13
- ISSN
- 2076-3417
- Open access status
- Compliant
- Month of publication
- June
- Year of publication
- 2019
- URL
-
-
- Supplementary information
-
-
- Request cross-referral to
- -
- Output has been delayed by COVID-19
- No
- COVID-19 affected output statement
- -
- Forensic science
- No
- Criminology
- No
- Interdisciplinary
- No
- Number of additional authors
-
5
- Research group(s)
-
A - Communication Technologies
- Proposed double-weighted
- No
- Reserve for an output with double weighting
- No
- Additional information
- This paper, a collaboration with a Senior Research and Development Engineer at Google (Contact), evaluates audio quality in immersive streaming services such as YoutubeVR which has 3.43 Million subscribers. Streaming of spatial audio requires an efficient codec, the OPUS codec was evaluated here for use with Ambisonics. The paper reported the locatedness of sound sources and defined the optimal spatial fidelity that can be achieved using existing YouTube audio bitrates. These recommendations will inform enhancement of YouTube 360 video services by Google (Contact: Senior R&D Engineer, Google).
- Author contribution statement
- -
- Non-English
- No
- English abstract
- -