Understanding Counterplay in Video Games
- Submitting institution
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Canterbury Christ Church University
- Unit of assessment
- 34 - Communication, Cultural and Media Studies, Library and Information Management
- Output identifier
- U34.013
- Type
- A - Authored book
- DOI
-
-
- Publisher
- Routledge
- ISBN
- 9781138804920
- Open access status
- Out of scope for open access requirements
- Month of publication
- -
- Year of publication
- 2015
- URL
-
-
- Supplementary information
-
-
- Request cross-referral to
- -
- Output has been delayed by COVID-19
- No
- COVID-19 affected output statement
- -
- Forensic science
- No
- Criminology
- No
- Interdisciplinary
- Yes
- Number of additional authors
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0
- Research group(s)
-
-
- Proposed double-weighted
- Yes
- Double-weighted statement
- This monograph builds upon three years of ethnographic fieldwork conducted in modding, hacking and glitching videogame subcultures on the Xbox 360 games console. It is the first significant work to explore the subject, and enabled by privileged access to often secretive illicit modding, hacking, and glitching communities. Over two-hundred distinct hacks, glitches, and exploits were analysed, and the events surround Activision’s legal intervention against a British videogame modder detailed. The monograph approaches counterplay from game design, technical, legal, cultural, and philosophical perspectives. This book explores what motivates counterplayers, and ways the games industry responds to, and inadvertently complicates this behaviour.
- Reserve for an output with double weighting
- No
- Additional information
- -
- Author contribution statement
- -
- Non-English
- No
- English abstract
- -