Creating a Framework to Support the Critical Consideration of Dark Design Aspects in Free-to-Play Apps
- Submitting institution
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University of Central Lancashire
- Unit of assessment
- 11 - Computer Science and Informatics
- Output identifier
- 28781
- Type
- E - Conference contribution
- DOI
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10.1145/3311927.3323136
- Title of conference / published proceedings
- IDC '19: Proceedings of the 18th ACM International Conference on Interaction Design and Children
- First page
- 407
- Volume
- -
- Issue
- -
- ISSN
- -
- Open access status
- -
- Month of publication
- -
- Year of publication
- 2019
- URL
-
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- Supplementary information
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- Request cross-referral to
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- Output has been delayed by COVID-19
- No
- COVID-19 affected output statement
- -
- Forensic science
- No
- Criminology
- No
- Interdisciplinary
- No
- Number of additional authors
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1
- Research group(s)
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-
- Citation count
- 0
- Proposed double-weighted
- No
- Reserve for an output with double weighting
- No
- Additional information
- Dark Design is a hidden and little-understood danger lurking within apps attempting to manipulate users in ways that generate income for the developer, this design practice is common in free-to-play apps that younger people use. This was the first research paper to identify and classify dark design aspects found in mobile apps for teenagers. Especially novel was the research method which used a participatory approach to understand the dark designs aspects teenagers were encountering in their apps. The paper has helped highlight the importance of Dark Design as it applies to children’s technology and has motivated further follow-on research.
- Author contribution statement
- -
- Non-English
- No
- English abstract
- -