The reality paradox: Authenticity, fidelity and the real in Battlefield 4
- Submitting institution
-
Leeds Beckett University
- Unit of assessment
- 33 - Music, Drama, Dance, Performing Arts, Film and Screen Studies
- Output identifier
- 41
- Type
- D - Journal article
- DOI
-
10.1386/st.8.1-2.57_1
- Title of journal
- The Soundtrack
- Article number
- -
- First page
- 57
- Volume
- 8
- Issue
- 1
- ISSN
- 1751-4193
- Open access status
- Out of scope for open access requirements
- Month of publication
- -
- Year of publication
- 2015
- URL
-
http://eprints.leedsbeckett.ac.uk/id/eprint/2216/1/The%20Reality%20Paradox_AuthorPrepublication.pdf
- Supplementary information
-
-
- Request cross-referral to
- -
- Output has been delayed by COVID-19
- No
- COVID-19 affected output statement
- -
- Forensic science
- No
- Criminology
- No
- Interdisciplinary
- No
- Number of additional authors
-
1
- Research group(s)
-
-
- Proposed double-weighted
- No
- Reserve for an output with double weighting
- No
- Additional information
- This output, published in The Soundtrack, involved a critical analysis of the audio in the Battlefield video games series, focussing on Battlefield 4 (Electronic Arts, 2013). The article includes original interviews with the lead audio designer, Ben Minto. The analysis was made with reference to theoretical frameworks through which notions of authenticity with regard to audio were examined. Through the identification of ludic and narrative roles, a new theoretical framework for understanding instigators of immersion was developed.
Collaboration with the co-author involved conversations through which ideas were tested, assistance deriving the figures used, checking of references and the formatting.
- Author contribution statement
- -
- Non-English
- No
- English abstract
- -