A Haptic-Based Virtual Reality Head and Neck Model for Dental Education
- Submitting institution
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Royal College of Art(The)
- Unit of assessment
- 32 - Art and Design: History, Practice and Theory
- Output identifier
- Anderson1
- Type
- C - Chapter in book
- DOI
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- Book title
- Virtual, Augmented Reality and Serious Games for Healthcare 1
- Publisher
- Springer Berlin Heidelberg
- ISBN
- 9783642548154
- Open access status
- Out of scope for open access requirements
- Month of publication
- -
- Year of publication
- 2014
- URL
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- Supplementary information
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- Request cross-referral to
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- Output has been delayed by COVID-19
- No
- COVID-19 affected output statement
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- Forensic science
- No
- Criminology
- No
- Interdisciplinary
- No
- Number of additional authors
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2
- Research group(s)
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- Proposed double-weighted
- No
- Reserve for an output with double weighting
- No
- Additional information
- There have been numerous datasets, 3D models and simulations developed over the years, but it is clear that there is a need to provide an anatomically accurate, flexible, user-driven virtual training environment that can potentially offer significant advantages over traditional teaching methods, techniques and practices. Anderson’s co-authored chapter in a volume co-edited by Anderson builds significantly on his work presented in the 2014 GSA Impact Case Study ‘Virtual anatomy for innovative teaching and learning’. This chapter presents new research methods in interaction and workflow that supports the ability to measurably reduce error rates while significantly enhancing the learner experience through Haptic Injection training for Dental Education. Anderson as Principal Investigator leading this research proposes that historically data acquisition techniques are compromised or limited to representation of a particular human body or cadaveric specimen and do not represent a normalised anatomically correct model for learning. Central to this research is that uniquely every stage of development from data acquisition, layered dissection through to accurate haptic interaction was medically validated. The approach undertaken was creating a layered anatomical structure from the deepest (closest to the skull) to the most superficial ie. the skin. The resulting system displays the virtual anatomical head and neck model on which local anaesthesia injections can be safely rehearsed aiming the performer to gain in proficiency and self-confidence prior to transition to first injections on live patients and thereby significantly reducing risk. The chapter investigates the approach and techniques developed to support clinically validated haptic simulation and feedback resulting in this complex digital model being transformed into a real-time environment capable of large-scale 3D stereo teaching display and single use on laptops. Other aspects of the research were disseminated in another Springer chapter, a conference presentation, and a peer-reviewed journal article (co-authored, all 2014).
- Author contribution statement
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- Non-English
- No
- English abstract
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