Requirements analysis gamification in legacy system replacement projects
- Submitting institution
-
The Open University
- Unit of assessment
- 11 - Computer Science and Informatics
- Output identifier
- 1451188
- Type
- D - Journal article
- DOI
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10.1007/s00766-019-00311-2
- Title of journal
- Requirements Engineering
- Article number
- -
- First page
- 131
- Volume
- 25
- Issue
- 2
- ISSN
- 0947-3602
- Open access status
- Compliant
- Month of publication
- May
- Year of publication
- 2019
- URL
-
-
- Supplementary information
-
-
- Request cross-referral to
- -
- Output has been delayed by COVID-19
- No
- COVID-19 affected output statement
- -
- Forensic science
- No
- Criminology
- No
- Interdisciplinary
- No
- Number of additional authors
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1
- Research group(s)
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-
- Citation count
- 0
- Proposed double-weighted
- No
- Reserve for an output with double weighting
- No
- Additional information
- Digital government innovation is impaired by risk averse culture and practices favouring the status-quo. This research addresses digital government requirements engineering practice innovation through gamification. Based on a longitudinal empirical investigation entirely situated and enacted within US government agencies' professional practice, it leverages ludic and democratising features of gamification to innovate the way government organisations approach digital transformations for direct positive societal impact on their constituencies. It also contributes to the discourse on the effectiveness of serious gaming for real-world socio-technical problem solving, and provides insights and tailored design principles for application to this domain.
- Author contribution statement
- -
- Non-English
- No
- English abstract
- -