A Comparison of Virtual and Physical Training Transfer of Bimanual Assembly Tasks
- Submitting institution
-
University College London
- Unit of assessment
- 11 - Computer Science and Informatics
- Output identifier
- 14468
- Type
- D - Journal article
- DOI
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10.1109/TVCG.2018.2793638
- Title of journal
- IEEE Transactions on Visualization and Computer Graphics
- Article number
- -
- First page
- 1574
- Volume
- 24
- Issue
- 4
- ISSN
- 1077-2626
- Open access status
- Compliant
- Month of publication
- January
- Year of publication
- 2018
- URL
-
-
- Supplementary information
-
-
- Request cross-referral to
- -
- Output has been delayed by COVID-19
- No
- COVID-19 affected output statement
- -
- Forensic science
- No
- Criminology
- No
- Interdisciplinary
- No
- Number of additional authors
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1
- Research group(s)
-
-
- Citation count
- 17
- Proposed double-weighted
- No
- Reserve for an output with double weighting
- No
- Additional information
- This paper tackles the problem of whether virtual reality training can be better than other forms of training. It was one of the first rigorous studies that had multiple baseline conditions and that utilised recent consumer systems. Such consumer systems are now widely available and easily deployable in professional contexts. Indeed, virtual reality is now being widely adopted in certain training markets (see recent reports from PricewaterhouseCoopers and related book “Reality Check” from Dalton), and our paper is a key reference for current validation studies of training in specific markets (e.g., surgical training, assembly line working, etc.).
- Author contribution statement
- -
- Non-English
- No
- English abstract
- -