Beacons for Science.
Citation Summary: Exhibition, Manchester European City of Science Festival in 2016
- Submitting institution
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Liverpool John Moores University
- Unit of assessment
- 32 - Art and Design: History, Practice and Theory
- Output identifier
- 32PW1
- Type
- Q - Digital or visual media
- Publisher
- -
- Month
- April
- Year
- 2016
- URL
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https://www.curiousmagic.co.uk/
- Supplementary information
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- Request cross-referral to
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- Output has been delayed by COVID-19
- No
- COVID-19 affected output statement
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- Forensic science
- No
- Criminology
- No
- Interdisciplinary
- No
- Number of additional authors
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0
- Research group(s)
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4 - Experimental Technologies Lab
- Proposed double-weighted
- No
- Reserve for an output with double weighting
- No
- Additional information
- Beacons for Science was a mobile media application that was live during the Manchester European City of Science Festival in 2016. Representing a first of a kind, its central research question was to explore the placemaking possibilities of emerging technologies such as augmented reality, virtual reality using a network of proximity sensors and GIS technology to deliver a mobile experience of science heritage as people walk through the city of Manchester. Funded by the European City of Science initiative, the development was led by Woodbridge. It was produced in collaboration, with a number of community partners across the city, including several museums, galleries and archives and academics at the University of Salford and Manchester School of Art alongside SMART city expertise from a technology partner from the USA. Over 30 co-creators attended the 2 day hackathon events that launched the initiative. It comprised of 16 narrative media experiences connected to specific places including the Cancer Research Institute, Jodrell Bank Observatory at the University of Manchester, North West Film Archive, Manchester Art Gallery & the Portico Library to enable visitors and the community to experience the diversity of science heritage of the city. Research partners also included BBC R&D, ARUP, Transport for Greater Manchester and the Museum of Science and Industry. The application demonstrated for the first time the potential of immersive technologies as a tool for storytelling in out-of-home places for the purposes of digital placemaking and the project has informed several new projects as part of the City Verve Smart Cities project in Manchester. Technologically, this is the first example globally of such technologies being converged for the purposes of heritage interpretation and mobile engagement beyond the museum context. Over 1000 people engaged with the application during its pilot phase.
- Author contribution statement
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- Non-English
- No
- English abstract
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