Altering user movement behaviour in virtual environments
- Submitting institution
-
University of Portsmouth
- Unit of assessment
- 11 - Computer Science and Informatics
- Output identifier
- 7111017
- Type
- D - Journal article
- DOI
-
10.1109/TVCG.2017.2657038
- Title of journal
- IEEE Transactions on Visualization and Computer Graphics
- Article number
- -
- First page
- 1359
- Volume
- 23
- Issue
- 4
- ISSN
- 1077-2626
- Open access status
- Compliant
- Month of publication
- January
- Year of publication
- 2017
- URL
-
-
- Supplementary information
-
-
- Request cross-referral to
- -
- Output has been delayed by COVID-19
- No
- COVID-19 affected output statement
- -
- Forensic science
- No
- Criminology
- No
- Interdisciplinary
- No
- Number of additional authors
-
2
- Research group(s)
-
B - Computational Intelligence
- Citation count
- 17
- Proposed double-weighted
- No
- Reserve for an output with double weighting
- No
- Additional information
- This is the first body of research for the development of guidelines on how to alter user movement behaviour in Virtual Environments. This work is significant for the development of VR applications for domestic, cinematographic or aesthetics design. This work was the foundation for Microsoft’s VRoamer system (Cheng et al., IEEE VR 2019, 359-366) and it impacted other areas such as human interaction with VR systems (e.g. Mai et al, NordiCHI’18, 286–298; Nelson et al., VRCAI’19, art.no.3) and VR for exposure therapy (e.g. Koller, PhD thesis, KTH Royal Institute of Technology, Sweden, 2019).
- Author contribution statement
- -
- Non-English
- No
- English abstract
- -