From 3D Printing to Virtual Reality; surface, colour, scale, object, form, and space
- Submitting institution
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Manchester Metropolitan University
- Unit of assessment
- 32 - Art and Design: History, Practice and Theory
- Output identifier
- 257919
- Type
- T - Other
- DOI
-
-
- Location
- International Digital Art Exhibition, Northern Gallery for Contemporary Art, Sunderland, United Kingdom
- Brief description of type
- Creative body of enquiry
- Open access status
- Out of scope for open access requirements
- Month
- January
- Year
- 2017
- URL
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- Supplementary information
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- Request cross-referral to
- -
- Output has been delayed by COVID-19
- No
- COVID-19 affected output statement
- -
- Forensic science
- No
- Criminology
- No
- Interdisciplinary
- No
- Number of additional authors
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0
- Research group(s)
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B - Art & Performance
- Proposed double-weighted
- No
- Reserve for an output with double weighting
- No
- Additional information
- Since the early 1990s Brown has dedicated his research and art practice from within the digital domain, recently exploring novel rendering techniques to apply coloured bitmaps to deformed geometry. As an artist he doesn’t write algorithms or use script commands. He works with software in a direct and spontaneous way exploring the use of CAD tools for reasons other than for what they were intended. Since its release in 1996 all of the work created in CAD is based on Autodesk’s, 3ds max, torus knot plugin written by Scott Morrison from equations initially developed by Larry Lambe. The torus knot plugin has a greater number of variations than any other generic primitive. In this project Brown applied and extended methodologies initially developed in previous projects for rendering solid 3D material objects, and developed these further for VR applications using the 3ds max Mapping Tool, and Materials Editor, for output as original, large scale, interactive VR environments. This offers a range of unique experiences for immersed users to explore, and discover alternate realities otherwise not available in the physical world. The research has been shared at a national and international level. Skystones, was exhibited in a virtual sculpture park during “3D Glitch”, an international digital art exhibition at the Northern Gallery for Contemporary Art, Washington, C0. Durham. It is also available online at Sketchfab where it can be viewed in VR with HMD, or on a computer monitor. “GeoThicket” an interactive VR installation, was exhibited at the Lowry as part of Quays Culture Lightwaves Festival in Salford Quays, and also available in several YouTube videos. There are no prescribed paths in GeoThicket so each user will have a unique experience. The project was presented as part of Brown’s TEDx talk, “A new order of object, materiality and beyond”.
- Author contribution statement
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- Non-English
- No
- English abstract
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