Using repeated visual exposure, rewards and modelling in a mobile application to increase vegetable acceptance in children
- Submitting institution
-
Aston University
- Unit of assessment
- 11 - Computer Science and Informatics
- Output identifier
- 29997351
- Type
- D - Journal article
- DOI
-
10.1016/j.appet.2019.104327
- Title of journal
- Appetite
- Article number
- 104327
- First page
- -
- Volume
- 141
- Issue
- -
- ISSN
- 0195-6663
- Open access status
- Compliant
- Month of publication
- June
- Year of publication
- 2019
- URL
-
-
- Supplementary information
-
-
- Request cross-referral to
- 4 - Psychology, Psychiatry and Neuroscience
- Output has been delayed by COVID-19
- No
- COVID-19 affected output statement
- -
- Forensic science
- No
- Criminology
- No
- Interdisciplinary
- Yes
- Number of additional authors
-
6
- Research group(s)
-
A - Aston Institute of Urban Technology and the Environment (ASTUTE)
- Citation count
- 3
- Proposed double-weighted
- No
- Reserve for an output with double weighting
- No
- Additional information
- The first paper to show playing virtual games can lead to a positive impact on children’s vegetable consumption which generalises to vegetables other than the ones the children play with. Mention of the Vegetable Maths Masters app has appeared in various newspapers (e.g., The Mirror and The Mail https://www.mirror.co.uk/lifestyle/family/new-game-trains-kids-eat-13040818, https://www.dailymail.co.uk/health/article-6023779/New-app-helps-youngsters-eat-greens-making-vegetables-appealing.html). It is publicly available on the Apple and Google Play stores (having reached >20,000 downloads with 4* rating (https://play.google.com/store/apps/details?id=uk.co.aston.vegetablemathsmasters)). It received a 5* teacher rating from the Educational App Store and is now being recommended by Wolverhampton City Council in their digital literacy training.
- Author contribution statement
- -
- Non-English
- No
- English abstract
- -