From model checking to equilibrium checking: reactive modules for rational verification
- Submitting institution
-
University of Oxford
- Unit of assessment
- 11 - Computer Science and Informatics
- Output identifier
- 2010
- Type
- D - Journal article
- DOI
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10.1016/j.artint.2017.04.003
- Title of journal
- Artificial Intelligence
- Article number
- -
- First page
- 123
- Volume
- 248
- Issue
- -
- ISSN
- 0004-3702
- Open access status
- Compliant
- Month of publication
- April
- Year of publication
- 2017
- URL
-
-
- Supplementary information
-
-
- Request cross-referral to
- -
- Output has been delayed by COVID-19
- No
- COVID-19 affected output statement
- -
- Forensic science
- No
- Criminology
- No
- Interdisciplinary
- No
- Number of additional authors
-
2
- Research group(s)
-
-
- Citation count
- 11
- Proposed double-weighted
- No
- Reserve for an output with double weighting
- No
- Additional information
- This paper develops the theory of equilibrium checking, the multiagent systems counterpart of model checking in game-theoretic settings. To do this, we defined Reactive Modules Games, a model for the logic-based analysis of multiagent systems modelled as multiplayer games using Reactive Modules. In addition, this paper greatly extends our work on �Iterated Boolean Games� (I&C 2015; IJCAI�13) in many ways: e.g. for games with nondeterministic strategies and branching-time temporal goals. This paper contains complexity results, along with decision procedures which were implemented in a verification tool called EVE (Equilibrium Verification Environment) that was presented at ATVA�18.
- Author contribution statement
- -
- Non-English
- No
- English abstract
- -